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Normalize all the line endings
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@ -1,81 +1,81 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Dialog;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays
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{
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public class DialogOverlay : OsuFocusedOverlayContainer
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{
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private readonly Container dialogContainer;
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private PopupDialog currentDialog;
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public void Push(PopupDialog dialog)
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{
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if (dialog == currentDialog) return;
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currentDialog?.Hide();
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currentDialog = dialog;
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dialogContainer.Add(currentDialog);
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currentDialog.Show();
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currentDialog.StateChanged += state => onDialogOnStateChanged(dialog, state);
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State = Visibility.Visible;
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}
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private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
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{
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if (v != Visibility.Hidden) return;
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//handle the dialog being dismissed.
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dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
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if (dialog == currentDialog)
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State = Visibility.Hidden;
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}
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protected override void PopIn()
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{
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base.PopIn();
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this.FadeIn(PopupDialog.ENTER_DURATION, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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base.PopOut();
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this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
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}
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public DialogOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f),
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},
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},
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},
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dialogContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Dialog;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays
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{
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public class DialogOverlay : OsuFocusedOverlayContainer
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{
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private readonly Container dialogContainer;
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private PopupDialog currentDialog;
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public void Push(PopupDialog dialog)
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{
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if (dialog == currentDialog) return;
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currentDialog?.Hide();
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currentDialog = dialog;
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dialogContainer.Add(currentDialog);
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currentDialog.Show();
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currentDialog.StateChanged += state => onDialogOnStateChanged(dialog, state);
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State = Visibility.Visible;
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}
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private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
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{
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if (v != Visibility.Hidden) return;
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//handle the dialog being dismissed.
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dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
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if (dialog == currentDialog)
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State = Visibility.Hidden;
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}
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protected override void PopIn()
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{
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base.PopIn();
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this.FadeIn(PopupDialog.ENTER_DURATION, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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base.PopOut();
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this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
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}
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public DialogOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f),
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},
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},
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},
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dialogContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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}
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}
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