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https://github.com/osukey/osukey.git
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Normalize all the line endings
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@ -1,152 +1,152 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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namespace osu.Game.Overlays.Mods
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{
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public abstract class ModSection : Container
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{
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private readonly OsuSpriteText headerLabel;
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public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
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public Action<Mod> Action;
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protected abstract Key[] ToggleKeys { get; }
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public abstract ModType ModType { get; }
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public string Header
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{
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get => headerLabel.Text;
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set => headerLabel.Text = value;
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}
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public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
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public IEnumerable<Mod> Mods
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{
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set
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{
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var modContainers = value.Select(m =>
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{
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if (m == null)
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return new ModButtonEmpty();
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return new ModButton(m)
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{
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SelectedColour = selectedColour,
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SelectionChanged = Action,
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};
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}).ToArray();
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ButtonsContainer.Children = modContainers;
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buttons = modContainers.OfType<ModButton>().ToArray();
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}
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}
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private ModButton[] buttons = { };
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private Color4 selectedColour = Color4.White;
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public Color4 SelectedColour
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{
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get => selectedColour;
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set
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{
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if (value == selectedColour) return;
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selectedColour = value;
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foreach (ModButton button in buttons)
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button.SelectedColour = value;
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}
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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var index = Array.IndexOf(ToggleKeys, args.Key);
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if (index > -1 && index < buttons.Length)
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buttons[index].SelectNext(state.Keyboard.ShiftPressed ? -1 : 1);
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return base.OnKeyDown(state, args);
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}
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public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
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/// <summary>
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/// Deselect one or more mods in this section.
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/// </summary>
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/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
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/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
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public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
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{
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int delay = 0;
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foreach (var button in buttons)
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{
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Mod selected = button.SelectedMod;
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if (selected == null) continue;
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foreach (var type in modTypes)
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if (type.IsInstanceOfType(selected))
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{
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if (immediate)
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button.Deselect();
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else
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Scheduler.AddDelayed(button.Deselect, delay += 50);
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}
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}
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}
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/// <summary>
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/// Select one or more mods in this section and deselects all other ones.
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/// </summary>
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/// <param name="modTypes">The types of <see cref="Mod"/>s which should be selected.</param>
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public void SelectTypes(IEnumerable<Type> modTypes)
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{
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foreach (var button in buttons)
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{
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int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t.IsInstanceOfType(m)));
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if (i >= 0)
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button.SelectAt(i);
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else
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button.Deselect();
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}
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}
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protected ModSection()
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{
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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headerLabel = new OsuSpriteText
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{
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Position = new Vector2(0f, 0f),
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Font = @"Exo2.0-Bold"
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},
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ButtonsContainer = new FillFlowContainer<ModButtonEmpty>
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Spacing = new Vector2(50f, 0f),
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Margin = new MarginPadding
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{
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Top = 6,
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},
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AlwaysPresent = true
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},
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};
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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namespace osu.Game.Overlays.Mods
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{
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public abstract class ModSection : Container
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{
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private readonly OsuSpriteText headerLabel;
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public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
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public Action<Mod> Action;
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protected abstract Key[] ToggleKeys { get; }
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public abstract ModType ModType { get; }
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public string Header
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{
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get => headerLabel.Text;
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set => headerLabel.Text = value;
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}
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public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
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public IEnumerable<Mod> Mods
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{
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set
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{
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var modContainers = value.Select(m =>
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{
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if (m == null)
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return new ModButtonEmpty();
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return new ModButton(m)
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{
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SelectedColour = selectedColour,
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SelectionChanged = Action,
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};
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}).ToArray();
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ButtonsContainer.Children = modContainers;
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buttons = modContainers.OfType<ModButton>().ToArray();
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}
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}
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private ModButton[] buttons = { };
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private Color4 selectedColour = Color4.White;
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public Color4 SelectedColour
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{
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get => selectedColour;
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set
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{
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if (value == selectedColour) return;
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selectedColour = value;
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foreach (ModButton button in buttons)
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button.SelectedColour = value;
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}
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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var index = Array.IndexOf(ToggleKeys, args.Key);
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if (index > -1 && index < buttons.Length)
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buttons[index].SelectNext(state.Keyboard.ShiftPressed ? -1 : 1);
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return base.OnKeyDown(state, args);
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}
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public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
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/// <summary>
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/// Deselect one or more mods in this section.
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/// </summary>
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/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
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/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
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public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
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{
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int delay = 0;
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foreach (var button in buttons)
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{
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Mod selected = button.SelectedMod;
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if (selected == null) continue;
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foreach (var type in modTypes)
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if (type.IsInstanceOfType(selected))
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{
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if (immediate)
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button.Deselect();
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else
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Scheduler.AddDelayed(button.Deselect, delay += 50);
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}
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}
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}
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/// <summary>
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/// Select one or more mods in this section and deselects all other ones.
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/// </summary>
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/// <param name="modTypes">The types of <see cref="Mod"/>s which should be selected.</param>
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public void SelectTypes(IEnumerable<Type> modTypes)
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{
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foreach (var button in buttons)
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{
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int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t.IsInstanceOfType(m)));
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if (i >= 0)
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button.SelectAt(i);
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else
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button.Deselect();
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}
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}
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protected ModSection()
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{
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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headerLabel = new OsuSpriteText
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{
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Position = new Vector2(0f, 0f),
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Font = @"Exo2.0-Bold"
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},
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ButtonsContainer = new FillFlowContainer<ModButtonEmpty>
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Spacing = new Vector2(50f, 0f),
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Margin = new MarginPadding
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{
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Top = 6,
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},
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AlwaysPresent = true
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},
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};
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}
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}
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}
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