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Normalize all the line endings
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@ -1,99 +1,99 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Rulesets.UI
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{
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/// <summary>
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/// A <see cref="Container"/> which can have its internal coordinate system scaled to a specific size.
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/// </summary>
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public class ScalableContainer : Container
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{
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/// <summary>
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/// A function that converts coordinates from gamefield to screen space.
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/// </summary>
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public Func<Vector2, Vector2> GamefieldToScreenSpace => scaledContent.GamefieldToScreenSpace;
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/// <summary>
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/// The scaled content.
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/// </summary>
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private readonly ScaledContainer scaledContent;
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protected override Container<Drawable> Content => scaledContent;
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/// <summary>
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/// A <see cref="Container"/> which can have its internal coordinate system scaled to a specific size.
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/// </summary>
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/// <param name="customWidth">The width to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
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/// </param>
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/// <param name="customHeight">The height to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
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/// </param>
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public ScalableContainer(float? customWidth = null, float? customHeight = null)
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{
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AddInternal(scaledContent = new ScaledContainer
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{
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CustomWidth = customWidth,
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CustomHeight = customHeight,
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RelativeSizeAxes = Axes.Both,
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});
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}
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private class ScaledContainer : Container
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{
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/// <summary>
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/// A function that converts coordinates from gamefield to screen space.
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/// </summary>
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public Func<Vector2, Vector2> GamefieldToScreenSpace => content.ToScreenSpace;
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/// <summary>
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/// The value to scale the width of the content to match.
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/// If null, <see cref="CustomHeight"/> is used.
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/// </summary>
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public float? CustomWidth;
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/// <summary>
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/// The value to scale the height of the content to match.
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/// if null, <see cref="CustomWidth"/> is used.
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/// </summary>
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public float? CustomHeight;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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public ScaledContainer()
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{
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AddInternal(content = new Container { RelativeSizeAxes = Axes.Both });
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}
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protected override void Update()
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{
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base.Update();
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content.Scale = sizeScale;
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content.Size = Vector2.Divide(Vector2.One, sizeScale);
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}
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/// <summary>
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/// The scale that is required for the size of the content to match <see cref="CustomWidth"/> and <see cref="CustomHeight"/>.
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/// </summary>
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private Vector2 sizeScale
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{
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get
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{
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if (CustomWidth.HasValue && CustomHeight.HasValue)
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return Vector2.Divide(DrawSize, new Vector2(CustomWidth.Value, CustomHeight.Value));
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if (CustomWidth.HasValue)
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return new Vector2(DrawSize.X / CustomWidth.Value);
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if (CustomHeight.HasValue)
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return new Vector2(DrawSize.Y / CustomHeight.Value);
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return Vector2.One;
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}
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}
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Rulesets.UI
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{
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/// <summary>
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/// A <see cref="Container"/> which can have its internal coordinate system scaled to a specific size.
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/// </summary>
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public class ScalableContainer : Container
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{
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/// <summary>
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/// A function that converts coordinates from gamefield to screen space.
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/// </summary>
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public Func<Vector2, Vector2> GamefieldToScreenSpace => scaledContent.GamefieldToScreenSpace;
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/// <summary>
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/// The scaled content.
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/// </summary>
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private readonly ScaledContainer scaledContent;
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protected override Container<Drawable> Content => scaledContent;
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/// <summary>
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/// A <see cref="Container"/> which can have its internal coordinate system scaled to a specific size.
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/// </summary>
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/// <param name="customWidth">The width to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
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/// </param>
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/// <param name="customHeight">The height to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
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/// </param>
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public ScalableContainer(float? customWidth = null, float? customHeight = null)
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{
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AddInternal(scaledContent = new ScaledContainer
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{
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CustomWidth = customWidth,
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CustomHeight = customHeight,
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RelativeSizeAxes = Axes.Both,
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});
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}
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private class ScaledContainer : Container
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{
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/// <summary>
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/// A function that converts coordinates from gamefield to screen space.
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/// </summary>
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public Func<Vector2, Vector2> GamefieldToScreenSpace => content.ToScreenSpace;
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/// <summary>
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/// The value to scale the width of the content to match.
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/// If null, <see cref="CustomHeight"/> is used.
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/// </summary>
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public float? CustomWidth;
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/// <summary>
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/// The value to scale the height of the content to match.
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/// if null, <see cref="CustomWidth"/> is used.
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/// </summary>
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public float? CustomHeight;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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public ScaledContainer()
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{
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AddInternal(content = new Container { RelativeSizeAxes = Axes.Both });
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}
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protected override void Update()
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{
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base.Update();
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content.Scale = sizeScale;
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content.Size = Vector2.Divide(Vector2.One, sizeScale);
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}
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/// <summary>
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/// The scale that is required for the size of the content to match <see cref="CustomWidth"/> and <see cref="CustomHeight"/>.
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/// </summary>
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private Vector2 sizeScale
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{
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get
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{
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if (CustomWidth.HasValue && CustomHeight.HasValue)
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return Vector2.Divide(DrawSize, new Vector2(CustomWidth.Value, CustomHeight.Value));
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if (CustomWidth.HasValue)
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return new Vector2(DrawSize.X / CustomWidth.Value);
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if (CustomHeight.HasValue)
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return new Vector2(DrawSize.Y / CustomHeight.Value);
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return Vector2.One;
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}
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}
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}
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}
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}
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