mirror of
https://github.com/osukey/osukey.git
synced 2025-08-02 22:26:41 +09:00
Normalize all the line endings
This commit is contained in:
@ -1,48 +1,48 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public class BananaShower : CatchHitObject, IHasEndTime
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{
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public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
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public override bool LastInCombo => true;
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protected override void CreateNestedHitObjects()
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{
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base.CreateNestedHitObjects();
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createBananas();
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}
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private void createBananas()
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{
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double spacing = Duration;
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while (spacing > 100)
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spacing /= 2;
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if (spacing <= 0)
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return;
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for (double i = StartTime; i <= EndTime; i += spacing)
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AddNested(new Banana
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{
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Samples = Samples,
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StartTime = i,
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X = RNG.NextSingle()
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});
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}
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public double EndTime => StartTime + Duration;
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public double Duration { get; set; }
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public class Banana : Fruit
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{
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public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public class BananaShower : CatchHitObject, IHasEndTime
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{
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public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
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public override bool LastInCombo => true;
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protected override void CreateNestedHitObjects()
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{
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base.CreateNestedHitObjects();
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createBananas();
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}
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private void createBananas()
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{
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double spacing = Duration;
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while (spacing > 100)
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spacing /= 2;
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if (spacing <= 0)
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return;
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for (double i = StartTime; i <= EndTime; i += spacing)
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AddNested(new Banana
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{
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Samples = Samples,
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StartTime = i,
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X = RNG.NextSingle()
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});
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}
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public double EndTime => StartTime + Duration;
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public double Duration { get; set; }
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public class Banana : Fruit
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{
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public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
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}
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}
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}
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|
@ -1,60 +1,60 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
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{
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public const double OBJECT_RADIUS = 44;
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public float X { get; set; }
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public int IndexInBeatmap { get; set; }
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public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
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public virtual bool NewCombo { get; set; }
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public int IndexInCurrentCombo { get; set; }
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public int ComboIndex { get; set; }
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/// <summary>
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/// The next fruit starts a new combo. Used for explodey.
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/// </summary>
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public virtual bool LastInCombo { get; set; }
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public float Scale { get; set; } = 1;
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/// <summary>
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/// Whether this fruit can initiate a hyperdash.
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/// </summary>
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public bool HyperDash => HyperDashTarget != null;
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/// <summary>
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/// The target fruit if we are to initiate a hyperdash.
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/// </summary>
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public CatchHitObject HyperDashTarget;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
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}
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}
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public enum FruitVisualRepresentation
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{
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Pear,
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Grape,
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Raspberry,
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Pineapple,
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Banana // banananananannaanana
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
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{
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public const double OBJECT_RADIUS = 44;
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public float X { get; set; }
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public int IndexInBeatmap { get; set; }
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public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
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public virtual bool NewCombo { get; set; }
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public int IndexInCurrentCombo { get; set; }
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public int ComboIndex { get; set; }
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/// <summary>
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/// The next fruit starts a new combo. Used for explodey.
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/// </summary>
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public virtual bool LastInCombo { get; set; }
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public float Scale { get; set; } = 1;
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/// <summary>
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/// Whether this fruit can initiate a hyperdash.
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/// </summary>
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public bool HyperDash => HyperDashTarget != null;
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/// <summary>
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/// The target fruit if we are to initiate a hyperdash.
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/// </summary>
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public CatchHitObject HyperDashTarget;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
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}
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}
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public enum FruitVisualRepresentation
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{
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Pear,
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Grape,
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Raspberry,
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Pineapple,
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Banana // banananananannaanana
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}
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}
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|
@ -1,44 +1,44 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
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{
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private readonly Container bananaContainer;
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public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
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: base(s)
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{
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RelativeSizeAxes = Axes.X;
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Origin = Anchor.BottomLeft;
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X = 0;
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InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
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foreach (var b in s.NestedHitObjects.Cast<BananaShower.Banana>())
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AddNested(getVisualRepresentation?.Invoke(b));
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (timeOffset >= 0)
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AddJudgement(new Judgement { Result = NestedHitObjects.Cast<DrawableCatchHitObject>().Any(n => n.Judgements.Any(j => j.IsHit)) ? HitResult.Perfect : HitResult.Miss });
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}
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protected override void AddNested(DrawableHitObject h)
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{
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((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
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bananaContainer.Add(h);
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base.AddNested(h);
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
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{
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private readonly Container bananaContainer;
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public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
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: base(s)
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{
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RelativeSizeAxes = Axes.X;
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Origin = Anchor.BottomLeft;
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X = 0;
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InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
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foreach (var b in s.NestedHitObjects.Cast<BananaShower.Banana>())
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AddNested(getVisualRepresentation?.Invoke(b));
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (timeOffset >= 0)
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AddJudgement(new Judgement { Result = NestedHitObjects.Cast<DrawableCatchHitObject>().Any(n => n.Judgements.Any(j => j.IsHit)) ? HitResult.Perfect : HitResult.Miss });
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}
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protected override void AddNested(DrawableHitObject h)
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{
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((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
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bananaContainer.Add(h);
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base.AddNested(h);
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}
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}
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}
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|
@ -1,93 +1,93 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public abstract class PalpableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
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where TObject : CatchHitObject
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{
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public override bool CanBePlated => true;
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protected PalpableCatchHitObject(TObject hitObject)
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: base(hitObject)
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{
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Scale = new Vector2(HitObject.Scale);
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}
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}
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public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
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where TObject : CatchHitObject
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{
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public new TObject HitObject;
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protected DrawableCatchHitObject(TObject hitObject)
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: base(hitObject)
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{
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HitObject = hitObject;
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Anchor = Anchor.BottomLeft;
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}
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}
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public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
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{
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public virtual bool CanBePlated => false;
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protected DrawableCatchHitObject(CatchHitObject hitObject)
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: base(hitObject)
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{
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RelativePositionAxes = Axes.X;
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X = hitObject.X;
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}
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public Func<CatchHitObject, bool> CheckPosition;
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (CheckPosition == null) return;
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if (timeOffset >= 0)
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AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
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}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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if (HitObject is IHasComboInformation combo)
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AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
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}
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private const float preempt = 1000;
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protected override void UpdateState(ArmedState state)
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{
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using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
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this.FadeIn(200);
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|
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
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using (BeginAbsoluteSequence(endTime, true))
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{
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switch (state)
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{
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case ArmedState.Miss:
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this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
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break;
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case ArmedState.Hit:
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this.FadeOut().Expire();
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break;
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}
|
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}
|
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}
|
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}
|
||||
}
|
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
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using osu.Game.Rulesets.Scoring;
|
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using osu.Game.Skinning;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public abstract class PalpableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
|
||||
where TObject : CatchHitObject
|
||||
{
|
||||
public override bool CanBePlated => true;
|
||||
|
||||
protected PalpableCatchHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Scale = new Vector2(HitObject.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
|
||||
where TObject : CatchHitObject
|
||||
{
|
||||
public new TObject HitObject;
|
||||
|
||||
protected DrawableCatchHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
|
||||
{
|
||||
public virtual bool CanBePlated => false;
|
||||
|
||||
protected DrawableCatchHitObject(CatchHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativePositionAxes = Axes.X;
|
||||
X = hitObject.X;
|
||||
}
|
||||
|
||||
public Func<CatchHitObject, bool> CheckPosition;
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (CheckPosition == null) return;
|
||||
|
||||
if (timeOffset >= 0)
|
||||
AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
|
||||
}
|
||||
|
||||
private const float preempt = 1000;
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
|
||||
this.FadeIn(200);
|
||||
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
|
||||
using (BeginAbsoluteSequence(endTime, true))
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut().Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,43 +1,43 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableDroplet : PalpableCatchHitObject<Droplet>
|
||||
{
|
||||
private Pulp pulp;
|
||||
|
||||
public DrawableDroplet(Droplet h)
|
||||
: base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
|
||||
Masking = false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = pulp = new Pulp
|
||||
{
|
||||
Size = Size
|
||||
};
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
pulp.AccentColour = AccentColour;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableDroplet : PalpableCatchHitObject<Droplet>
|
||||
{
|
||||
private Pulp pulp;
|
||||
|
||||
public DrawableDroplet(Droplet h)
|
||||
: base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
|
||||
Masking = false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = pulp = new Pulp
|
||||
{
|
||||
Size = Size
|
||||
};
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
pulp.AccentColour = AccentColour;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,305 +1,305 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableFruit : PalpableCatchHitObject<Fruit>
|
||||
{
|
||||
private Circle border;
|
||||
|
||||
public DrawableFruit(Fruit h)
|
||||
: base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
|
||||
Masking = false;
|
||||
|
||||
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// todo: this should come from the skin.
|
||||
AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
createPulp(HitObject.VisualRepresentation),
|
||||
border = new Circle
|
||||
{
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Hollow = !HitObject.HyperDash,
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 4,
|
||||
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
|
||||
},
|
||||
Size = new Vector2(Height * 1.5f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 4f,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Colour = AccentColour,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
if (HitObject.HyperDash)
|
||||
{
|
||||
AddInternal(new Pulp
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AccentColour = Color4.Red,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0.5f,
|
||||
Scale = new Vector2(1.333f)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
|
||||
{
|
||||
const float large_pulp_3 = 13f;
|
||||
const float distance_from_centre_3 = 0.23f;
|
||||
|
||||
const float large_pulp_4 = large_pulp_3 * 0.925f;
|
||||
const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
|
||||
|
||||
const float small_pulp = large_pulp_3 / 2;
|
||||
|
||||
Vector2 positionAt(float angle, float distance) => new Vector2(
|
||||
distance * (float)Math.Sin(angle * Math.PI / 180),
|
||||
distance * (float)Math.Cos(angle * Math.PI / 180));
|
||||
|
||||
switch (representation)
|
||||
{
|
||||
default:
|
||||
return new Container();
|
||||
case FruitVisualRepresentation.Raspberry:
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = 0.05f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(0, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(90, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(180, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
Size = new Vector2(large_pulp_4),
|
||||
AccentColour = AccentColour,
|
||||
Position = positionAt(270, distance_from_centre_4),
|
||||
},
|
||||
}
|
||||
};
|
||||
case FruitVisualRepresentation.Pineapple:
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = 0.1f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(45, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(135, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(225, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
Size = new Vector2(large_pulp_4),
|
||||
AccentColour = AccentColour,
|
||||
Position = positionAt(315, distance_from_centre_4),
|
||||
},
|
||||
}
|
||||
};
|
||||
case FruitVisualRepresentation.Pear:
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = -0.1f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_3),
|
||||
Position = positionAt(60, distance_from_centre_3),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_3),
|
||||
Position = positionAt(180, distance_from_centre_3),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
Size = new Vector2(large_pulp_3),
|
||||
AccentColour = AccentColour,
|
||||
Position = positionAt(300, distance_from_centre_3),
|
||||
},
|
||||
}
|
||||
};
|
||||
case FruitVisualRepresentation.Grape:
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_3),
|
||||
Position = positionAt(0, distance_from_centre_3),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_3),
|
||||
Position = positionAt(120, distance_from_centre_3),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
Size = new Vector2(large_pulp_3),
|
||||
AccentColour = AccentColour,
|
||||
Position = positionAt(240, distance_from_centre_3),
|
||||
},
|
||||
}
|
||||
};
|
||||
case FruitVisualRepresentation.Banana:
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = -0.15f
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4 * 1.2f, large_pulp_4 * 3),
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
|
||||
}
|
||||
|
||||
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
|
||||
{
|
||||
switch (representation)
|
||||
{
|
||||
default:
|
||||
case FruitVisualRepresentation.Pear:
|
||||
return new Color4(17, 136, 170, 255);
|
||||
case FruitVisualRepresentation.Grape:
|
||||
return new Color4(204, 102, 0, 255);
|
||||
case FruitVisualRepresentation.Raspberry:
|
||||
return new Color4(121, 9, 13, 255);
|
||||
case FruitVisualRepresentation.Pineapple:
|
||||
return new Color4(102, 136, 0, 255);
|
||||
case FruitVisualRepresentation.Banana:
|
||||
switch (RNG.Next(0, 3))
|
||||
{
|
||||
default:
|
||||
return new Color4(255, 240, 0, 255);
|
||||
case 1:
|
||||
return new Color4(255, 192, 0, 255);
|
||||
case 2:
|
||||
return new Color4(214, 221, 28, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableFruit : PalpableCatchHitObject<Fruit>
|
||||
{
|
||||
private Circle border;
|
||||
|
||||
public DrawableFruit(Fruit h)
|
||||
: base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
|
||||
Masking = false;
|
||||
|
||||
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// todo: this should come from the skin.
|
||||
AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
createPulp(HitObject.VisualRepresentation),
|
||||
border = new Circle
|
||||
{
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Hollow = !HitObject.HyperDash,
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 4,
|
||||
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
|
||||
},
|
||||
Size = new Vector2(Height * 1.5f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 4f,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Colour = AccentColour,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
if (HitObject.HyperDash)
|
||||
{
|
||||
AddInternal(new Pulp
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AccentColour = Color4.Red,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0.5f,
|
||||
Scale = new Vector2(1.333f)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
|
||||
{
|
||||
const float large_pulp_3 = 13f;
|
||||
const float distance_from_centre_3 = 0.23f;
|
||||
|
||||
const float large_pulp_4 = large_pulp_3 * 0.925f;
|
||||
const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
|
||||
|
||||
const float small_pulp = large_pulp_3 / 2;
|
||||
|
||||
Vector2 positionAt(float angle, float distance) => new Vector2(
|
||||
distance * (float)Math.Sin(angle * Math.PI / 180),
|
||||
distance * (float)Math.Cos(angle * Math.PI / 180));
|
||||
|
||||
switch (representation)
|
||||
{
|
||||
default:
|
||||
return new Container();
|
||||
case FruitVisualRepresentation.Raspberry:
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = 0.05f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(0, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(90, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(180, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
Size = new Vector2(large_pulp_4),
|
||||
AccentColour = AccentColour,
|
||||
Position = positionAt(270, distance_from_centre_4),
|
||||
},
|
||||
}
|
||||
};
|
||||
case FruitVisualRepresentation.Pineapple:
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = 0.1f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(45, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(135, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(225, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
Size = new Vector2(large_pulp_4),
|
||||
AccentColour = AccentColour,
|
||||
Position = positionAt(315, distance_from_centre_4),
|
||||
},
|
||||
}
|
||||
};
|
||||
case FruitVisualRepresentation.Pear:
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = -0.1f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_3),
|
||||
Position = positionAt(60, distance_from_centre_3),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_3),
|
||||
Position = positionAt(180, distance_from_centre_3),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
Size = new Vector2(large_pulp_3),
|
||||
AccentColour = AccentColour,
|
||||
Position = positionAt(300, distance_from_centre_3),
|
||||
},
|
||||
}
|
||||
};
|
||||
case FruitVisualRepresentation.Grape:
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_3),
|
||||
Position = positionAt(0, distance_from_centre_3),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_3),
|
||||
Position = positionAt(120, distance_from_centre_3),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
Size = new Vector2(large_pulp_3),
|
||||
AccentColour = AccentColour,
|
||||
Position = positionAt(240, distance_from_centre_3),
|
||||
},
|
||||
}
|
||||
};
|
||||
case FruitVisualRepresentation.Banana:
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = -0.15f
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4 * 1.2f, large_pulp_4 * 3),
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
|
||||
}
|
||||
|
||||
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
|
||||
{
|
||||
switch (representation)
|
||||
{
|
||||
default:
|
||||
case FruitVisualRepresentation.Pear:
|
||||
return new Color4(17, 136, 170, 255);
|
||||
case FruitVisualRepresentation.Grape:
|
||||
return new Color4(204, 102, 0, 255);
|
||||
case FruitVisualRepresentation.Raspberry:
|
||||
return new Color4(121, 9, 13, 255);
|
||||
case FruitVisualRepresentation.Pineapple:
|
||||
return new Color4(102, 136, 0, 255);
|
||||
case FruitVisualRepresentation.Banana:
|
||||
switch (RNG.Next(0, 3))
|
||||
{
|
||||
default:
|
||||
return new Color4(255, 240, 0, 255);
|
||||
case 1:
|
||||
return new Color4(255, 192, 0, 255);
|
||||
case 2:
|
||||
return new Color4(214, 221, 28, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,41 +1,41 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
|
||||
{
|
||||
private readonly Container dropletContainer;
|
||||
|
||||
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
|
||||
: base(s)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Origin = Anchor.BottomLeft;
|
||||
X = 0;
|
||||
|
||||
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
|
||||
|
||||
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
|
||||
AddNested(getVisualRepresentation?.Invoke(o));
|
||||
}
|
||||
|
||||
protected override bool ProvidesJudgement => false;
|
||||
|
||||
protected override void AddNested(DrawableHitObject h)
|
||||
{
|
||||
var catchObject = (DrawableCatchHitObject)h;
|
||||
|
||||
catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
|
||||
|
||||
dropletContainer.Add(h);
|
||||
base.AddNested(h);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
|
||||
{
|
||||
private readonly Container dropletContainer;
|
||||
|
||||
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
|
||||
: base(s)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Origin = Anchor.BottomLeft;
|
||||
X = 0;
|
||||
|
||||
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
|
||||
|
||||
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
|
||||
AddNested(getVisualRepresentation?.Invoke(o));
|
||||
}
|
||||
|
||||
protected override bool ProvidesJudgement => false;
|
||||
|
||||
protected override void AddNested(DrawableHitObject h)
|
||||
{
|
||||
var catchObject = (DrawableCatchHitObject)h;
|
||||
|
||||
catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
|
||||
|
||||
dropletContainer.Add(h);
|
||||
base.AddNested(h);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,42 +1,42 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
|
||||
{
|
||||
public class Pulp : Circle, IHasAccentColour
|
||||
{
|
||||
public Pulp()
|
||||
{
|
||||
RelativePositionAxes = Axes.Both;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Blending = BlendingMode.Additive;
|
||||
Colour = Color4.White.Opacity(0.9f);
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 8,
|
||||
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
|
||||
{
|
||||
public class Pulp : Circle, IHasAccentColour
|
||||
{
|
||||
public Pulp()
|
||||
{
|
||||
RelativePositionAxes = Axes.Both;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Blending = BlendingMode.Additive;
|
||||
Colour = Color4.White.Opacity(0.9f);
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 8,
|
||||
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class Droplet : CatchHitObject
|
||||
{
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class Droplet : CatchHitObject
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class Fruit : CatchHitObject
|
||||
{
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class Fruit : CatchHitObject
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -1,157 +1,157 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class JuiceStream : CatchHitObject, IHasCurve
|
||||
{
|
||||
/// <summary>
|
||||
/// Positional distance that results in a duration of one second, before any speed adjustments.
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
public int RepeatCount { get; set; }
|
||||
|
||||
public double Velocity;
|
||||
public double TickDistance;
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects()
|
||||
{
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createTicks();
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
if (TickDistance == 0)
|
||||
return;
|
||||
|
||||
var length = Curve.Distance;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var spanDuration = length / Velocity;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 0.01;
|
||||
|
||||
AddNested(new Fruit
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = StartTime,
|
||||
X = X
|
||||
});
|
||||
|
||||
double lastDropletTime = StartTime;
|
||||
|
||||
for (int span = 0; span < this.SpanCount(); span++)
|
||||
{
|
||||
var spanStartTime = StartTime + span * spanDuration;
|
||||
var reversed = span % 2 == 1;
|
||||
|
||||
for (double d = 0; d <= length; d += tickDistance)
|
||||
{
|
||||
var timeProgress = d / length;
|
||||
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
|
||||
|
||||
double time = spanStartTime + timeProgress * spanDuration;
|
||||
|
||||
double tinyTickInterval = time - lastDropletTime;
|
||||
while (tinyTickInterval > 100)
|
||||
tinyTickInterval /= 2;
|
||||
|
||||
for (double t = lastDropletTime + tinyTickInterval; t < time; t += tinyTickInterval)
|
||||
{
|
||||
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
|
||||
|
||||
AddNested(new TinyDroplet
|
||||
{
|
||||
StartTime = t,
|
||||
X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
});
|
||||
}
|
||||
|
||||
if (d > minDistanceFromEnd && Math.Abs(d - length) > minDistanceFromEnd)
|
||||
{
|
||||
AddNested(new Droplet
|
||||
{
|
||||
StartTime = time,
|
||||
X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
});
|
||||
}
|
||||
|
||||
lastDropletTime = time;
|
||||
}
|
||||
|
||||
AddNested(new Fruit
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = spanStartTime + spanDuration,
|
||||
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
|
||||
|
||||
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public double Distance
|
||||
{
|
||||
get { return Curve.Distance; }
|
||||
set { Curve.Distance = value; }
|
||||
}
|
||||
|
||||
public SliderCurve Curve { get; } = new SliderCurve();
|
||||
|
||||
public List<Vector2> ControlPoints
|
||||
{
|
||||
get { return Curve.ControlPoints; }
|
||||
set { Curve.ControlPoints = value; }
|
||||
}
|
||||
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
|
||||
public CurveType CurveType
|
||||
{
|
||||
get { return Curve.CurveType; }
|
||||
set { Curve.CurveType = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class JuiceStream : CatchHitObject, IHasCurve
|
||||
{
|
||||
/// <summary>
|
||||
/// Positional distance that results in a duration of one second, before any speed adjustments.
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
public int RepeatCount { get; set; }
|
||||
|
||||
public double Velocity;
|
||||
public double TickDistance;
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects()
|
||||
{
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createTicks();
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
if (TickDistance == 0)
|
||||
return;
|
||||
|
||||
var length = Curve.Distance;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var spanDuration = length / Velocity;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 0.01;
|
||||
|
||||
AddNested(new Fruit
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = StartTime,
|
||||
X = X
|
||||
});
|
||||
|
||||
double lastDropletTime = StartTime;
|
||||
|
||||
for (int span = 0; span < this.SpanCount(); span++)
|
||||
{
|
||||
var spanStartTime = StartTime + span * spanDuration;
|
||||
var reversed = span % 2 == 1;
|
||||
|
||||
for (double d = 0; d <= length; d += tickDistance)
|
||||
{
|
||||
var timeProgress = d / length;
|
||||
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
|
||||
|
||||
double time = spanStartTime + timeProgress * spanDuration;
|
||||
|
||||
double tinyTickInterval = time - lastDropletTime;
|
||||
while (tinyTickInterval > 100)
|
||||
tinyTickInterval /= 2;
|
||||
|
||||
for (double t = lastDropletTime + tinyTickInterval; t < time; t += tinyTickInterval)
|
||||
{
|
||||
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
|
||||
|
||||
AddNested(new TinyDroplet
|
||||
{
|
||||
StartTime = t,
|
||||
X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
});
|
||||
}
|
||||
|
||||
if (d > minDistanceFromEnd && Math.Abs(d - length) > minDistanceFromEnd)
|
||||
{
|
||||
AddNested(new Droplet
|
||||
{
|
||||
StartTime = time,
|
||||
X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
});
|
||||
}
|
||||
|
||||
lastDropletTime = time;
|
||||
}
|
||||
|
||||
AddNested(new Fruit
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = spanStartTime + spanDuration,
|
||||
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
|
||||
|
||||
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public double Distance
|
||||
{
|
||||
get { return Curve.Distance; }
|
||||
set { Curve.Distance = value; }
|
||||
}
|
||||
|
||||
public SliderCurve Curve { get; } = new SliderCurve();
|
||||
|
||||
public List<Vector2> ControlPoints
|
||||
{
|
||||
get { return Curve.ControlPoints; }
|
||||
set { Curve.ControlPoints = value; }
|
||||
}
|
||||
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
|
||||
public CurveType CurveType
|
||||
{
|
||||
get { return Curve.CurveType; }
|
||||
set { Curve.CurveType = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class TinyDroplet : Droplet
|
||||
{
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class TinyDroplet : Droplet
|
||||
{
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user