Normalize all the line endings

This commit is contained in:
Dean Herbert
2018-04-13 18:19:50 +09:00
parent f99503b60c
commit 32a74f95a5
1069 changed files with 95293 additions and 95293 deletions

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@ -1,121 +1,121 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
namespace osu.Game.Rulesets.Catch.Replays
{
internal class CatchAutoGenerator : AutoGenerator<CatchHitObject>
{
public const double RELEASE_DELAY = 20;
public CatchAutoGenerator(Beatmap<CatchHitObject> beatmap)
: base(beatmap)
{
Replay = new Replay { User = new User { Username = @"Autoplay" } };
}
protected Replay Replay;
public override Replay Generate()
{
// todo: add support for HT DT
const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = 0.5f;
double lastTime = 0;
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
Replay.Frames.Add(new CatchReplayFrame(-100000, lastPosition));
void moveToNext(CatchHitObject h)
{
float positionChange = Math.Abs(lastPosition - h.X);
double timeAvailable = h.StartTime - lastTime;
//So we can either make it there without a dash or not.
double speedRequired = positionChange / timeAvailable;
bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
{
//we are already in the correct range.
lastTime = h.StartTime;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, lastPosition));
return;
}
if (h is BananaShower.Banana)
{
// auto bananas unrealistically warp to catch 100% combo.
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (h.HyperDash)
{
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (dashRequired)
{
//we do a movement in two parts - the dash part then the normal part...
double timeAtNormalSpeed = positionChange / movement_speed;
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
double timeAtDashSpeed = timeWeNeedToSave / 2;
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
//dash movement
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, true));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else
{
double timeBefore = positionChange / movement_speed;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
lastTime = h.StartTime;
lastPosition = h.X;
}
foreach (var obj in Beatmap.HitObjects)
{
switch (obj)
{
case Fruit _:
moveToNext(obj);
break;
}
foreach (var nestedObj in obj.NestedHitObjects.Cast<CatchHitObject>())
{
switch (nestedObj)
{
case BananaShower.Banana _:
case TinyDroplet _:
case Droplet _:
case Fruit _:
moveToNext(nestedObj);
break;
}
}
}
return Replay;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
namespace osu.Game.Rulesets.Catch.Replays
{
internal class CatchAutoGenerator : AutoGenerator<CatchHitObject>
{
public const double RELEASE_DELAY = 20;
public CatchAutoGenerator(Beatmap<CatchHitObject> beatmap)
: base(beatmap)
{
Replay = new Replay { User = new User { Username = @"Autoplay" } };
}
protected Replay Replay;
public override Replay Generate()
{
// todo: add support for HT DT
const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = 0.5f;
double lastTime = 0;
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
Replay.Frames.Add(new CatchReplayFrame(-100000, lastPosition));
void moveToNext(CatchHitObject h)
{
float positionChange = Math.Abs(lastPosition - h.X);
double timeAvailable = h.StartTime - lastTime;
//So we can either make it there without a dash or not.
double speedRequired = positionChange / timeAvailable;
bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
{
//we are already in the correct range.
lastTime = h.StartTime;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, lastPosition));
return;
}
if (h is BananaShower.Banana)
{
// auto bananas unrealistically warp to catch 100% combo.
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (h.HyperDash)
{
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (dashRequired)
{
//we do a movement in two parts - the dash part then the normal part...
double timeAtNormalSpeed = positionChange / movement_speed;
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
double timeAtDashSpeed = timeWeNeedToSave / 2;
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
//dash movement
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, true));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else
{
double timeBefore = positionChange / movement_speed;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
lastTime = h.StartTime;
lastPosition = h.X;
}
foreach (var obj in Beatmap.HitObjects)
{
switch (obj)
{
case Fruit _:
moveToNext(obj);
break;
}
foreach (var nestedObj in obj.NestedHitObjects.Cast<CatchHitObject>())
{
switch (nestedObj)
{
case BananaShower.Banana _:
case TinyDroplet _:
case Droplet _:
case Fruit _:
moveToNext(nestedObj);
break;
}
}
}
return Replay;
}
}
}

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@ -1,60 +1,60 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchFramedReplayInputHandler : FramedReplayInputHandler<CatchReplayFrame>
{
public CatchFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
protected override bool IsImportant(CatchReplayFrame frame) => frame.Position > 0;
protected float? Position
{
get
{
if (!HasFrames)
return null;
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
}
}
public override List<InputState> GetPendingStates()
{
if (!Position.HasValue) return new List<InputState>();
var actions = new List<CatchAction>();
if (CurrentFrame.Dashing)
actions.Add(CatchAction.Dash);
if (Position.Value > CurrentFrame.Position)
actions.Add(CatchAction.MoveRight);
else if (Position.Value < CurrentFrame.Position)
actions.Add(CatchAction.MoveLeft);
return new List<InputState>
{
new CatchReplayState
{
PressedActions = actions,
CatcherX = Position.Value
},
};
}
public class CatchReplayState : ReplayState<CatchAction>
{
public float? CatcherX { get; set; }
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchFramedReplayInputHandler : FramedReplayInputHandler<CatchReplayFrame>
{
public CatchFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
protected override bool IsImportant(CatchReplayFrame frame) => frame.Position > 0;
protected float? Position
{
get
{
if (!HasFrames)
return null;
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
}
}
public override List<InputState> GetPendingStates()
{
if (!Position.HasValue) return new List<InputState>();
var actions = new List<CatchAction>();
if (CurrentFrame.Dashing)
actions.Add(CatchAction.Dash);
if (Position.Value > CurrentFrame.Position)
actions.Add(CatchAction.MoveRight);
else if (Position.Value < CurrentFrame.Position)
actions.Add(CatchAction.MoveLeft);
return new List<InputState>
{
new CatchReplayState
{
PressedActions = actions,
CatcherX = Position.Value
},
};
}
public class CatchReplayState : ReplayState<CatchAction>
{
public float? CatcherX { get; set; }
}
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
public float Position;
public bool Dashing;
public CatchReplayFrame()
{
}
public CatchReplayFrame(double time, float? position = null, bool dashing = false)
: base(time)
{
Position = position ?? -1;
Dashing = dashing;
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
{
Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
public float Position;
public bool Dashing;
public CatchReplayFrame()
{
}
public CatchReplayFrame(double time, float? position = null, bool dashing = false)
: base(time)
{
Position = position ?? -1;
Dashing = dashing;
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
{
Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
}
}
}