mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Normalize all the line endings
This commit is contained in:
@ -1,37 +1,37 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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public class HitCircleMask : HitObjectMask
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{
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public HitCircleMask(DrawableHitCircle hitCircle)
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: base(hitCircle)
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{
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Origin = Anchor.Centre;
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Position = hitCircle.Position;
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Size = hitCircle.Size;
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Scale = hitCircle.Scale;
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CornerRadius = Size.X / 2;
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AddInternal(new RingPiece());
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hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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public class HitCircleMask : HitObjectMask
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{
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public HitCircleMask(DrawableHitCircle hitCircle)
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: base(hitCircle)
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{
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Origin = Anchor.Centre;
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Position = hitCircle.Position;
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Size = hitCircle.Size;
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Scale = hitCircle.Scale;
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CornerRadius = Size.X / 2;
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AddInternal(new RingPiece());
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hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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}
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}
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@ -1,61 +1,61 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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public class SliderCircleMask : HitObjectMask
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{
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public SliderCircleMask(DrawableHitCircle sliderHead, DrawableSlider slider)
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: this(sliderHead, Vector2.Zero, slider)
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{
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}
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public SliderCircleMask(DrawableSliderTail sliderTail, DrawableSlider slider)
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: this(sliderTail, ((Slider)slider.HitObject).Curve.PositionAt(1), slider)
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{
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}
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private readonly DrawableOsuHitObject hitObject;
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private SliderCircleMask(DrawableOsuHitObject hitObject, Vector2 position, DrawableSlider slider)
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: base(hitObject)
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{
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this.hitObject = hitObject;
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Origin = Anchor.Centre;
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Position = position;
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Size = slider.HeadCircle.Size;
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Scale = slider.HeadCircle.Scale;
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AddInternal(new RingPiece());
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Select();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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protected override void Update()
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{
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base.Update();
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RelativeAnchorPosition = hitObject.RelativeAnchorPosition;
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}
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// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
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public override bool HandleMouseInput => false;
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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public class SliderCircleMask : HitObjectMask
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{
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public SliderCircleMask(DrawableHitCircle sliderHead, DrawableSlider slider)
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: this(sliderHead, Vector2.Zero, slider)
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{
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}
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public SliderCircleMask(DrawableSliderTail sliderTail, DrawableSlider slider)
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: this(sliderTail, ((Slider)slider.HitObject).Curve.PositionAt(1), slider)
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{
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}
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private readonly DrawableOsuHitObject hitObject;
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private SliderCircleMask(DrawableOsuHitObject hitObject, Vector2 position, DrawableSlider slider)
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: base(hitObject)
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{
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this.hitObject = hitObject;
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Origin = Anchor.Centre;
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Position = position;
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Size = slider.HeadCircle.Size;
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Scale = slider.HeadCircle.Scale;
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AddInternal(new RingPiece());
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Select();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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protected override void Update()
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{
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base.Update();
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RelativeAnchorPosition = hitObject.RelativeAnchorPosition;
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}
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// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
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public override bool HandleMouseInput => false;
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}
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}
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@ -1,67 +1,67 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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public class SliderMask : HitObjectMask
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{
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private readonly SliderBody body;
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private readonly DrawableSlider slider;
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public SliderMask(DrawableSlider slider)
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: base(slider)
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{
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this.slider = slider;
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Position = slider.Position;
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var sliderObject = (Slider)slider.HitObject;
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InternalChildren = new Drawable[]
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{
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body = new SliderBody(sliderObject)
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{
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AccentColour = Color4.Transparent,
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PathWidth = sliderObject.Scale * 64
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},
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new SliderCircleMask(slider.HeadCircle, slider),
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new SliderCircleMask(slider.TailCircle, slider),
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};
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sliderObject.PositionChanged += _ => Position = slider.Position;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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body.BorderColour = colours.Yellow;
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}
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protected override void Update()
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{
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base.Update();
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Size = slider.Size;
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OriginPosition = slider.OriginPosition;
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// Need to cause one update
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body.UpdateProgress(0);
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}
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
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public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
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public override Quad SelectionQuad => body.PathDrawQuad;
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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public class SliderMask : HitObjectMask
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{
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private readonly SliderBody body;
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private readonly DrawableSlider slider;
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public SliderMask(DrawableSlider slider)
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: base(slider)
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{
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this.slider = slider;
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Position = slider.Position;
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var sliderObject = (Slider)slider.HitObject;
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InternalChildren = new Drawable[]
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{
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body = new SliderBody(sliderObject)
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{
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AccentColour = Color4.Transparent,
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PathWidth = sliderObject.Scale * 64
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},
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new SliderCircleMask(slider.HeadCircle, slider),
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new SliderCircleMask(slider.TailCircle, slider),
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};
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sliderObject.PositionChanged += _ => Position = slider.Position;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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body.BorderColour = colours.Yellow;
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}
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protected override void Update()
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{
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base.Update();
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Size = slider.Size;
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OriginPosition = slider.OriginPosition;
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// Need to cause one update
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body.UpdateProgress(0);
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}
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
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public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
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public override Quad SelectionQuad => body.PathDrawQuad;
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}
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}
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