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https://github.com/osukey/osukey.git
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Normalize all the line endings
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@ -1,148 +1,148 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SliderBall : CircularContainer, ISliderProgress
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{
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private const float width = 128;
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private Color4 accentColour = Color4.Black;
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/// <summary>
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/// The colour that is used for the slider ball.
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/// </summary>
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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accentColour = value;
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if (ball != null)
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ball.Colour = value;
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}
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}
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private readonly Slider slider;
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public readonly Box FollowCircle;
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private readonly Box ball;
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public SliderBall(Slider slider)
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{
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this.slider = slider;
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Masking = true;
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AutoSizeAxes = Axes.Both;
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Blending = BlendingMode.Additive;
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Origin = Anchor.Centre;
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BorderThickness = 10;
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BorderColour = Color4.Orange;
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Children = new Drawable[]
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{
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FollowCircle = new Box
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Colour = Color4.Orange,
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Width = width,
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Height = width,
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Alpha = 0,
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},
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new CircularContainer
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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BorderThickness = 10,
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BorderColour = Color4.White,
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Alpha = 1,
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Children = new[]
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{
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ball = new Box
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{
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Colour = AccentColour,
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Alpha = 0.4f,
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Width = width,
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Height = width,
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},
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}
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}
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};
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}
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private InputState lastState;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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lastState = state;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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lastState = state;
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return base.OnMouseUp(state, args);
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}
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protected override bool OnMouseMove(InputState state)
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{
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lastState = state;
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return base.OnMouseMove(state);
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}
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// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
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public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
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{
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// Consider the case of rewinding - children's transforms are handled internally, so propagating down
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// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
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base.ClearTransformsAfter(time, false, targetMember);
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}
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private bool tracking;
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public bool Tracking
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{
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get { return tracking; }
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private set
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{
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if (value == tracking)
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return;
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tracking = value;
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FollowCircle.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
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FollowCircle.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
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}
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}
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private bool canCurrentlyTrack => Time.Current >= slider.StartTime && Time.Current < slider.EndTime;
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protected override void Update()
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{
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base.Update();
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if (Time.Current < slider.EndTime)
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{
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// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
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Tracking = canCurrentlyTrack
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&& lastState != null
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&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
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&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
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}
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}
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public void UpdateProgress(double completionProgress)
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{
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Position = slider.CurvePositionAt(completionProgress);
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SliderBall : CircularContainer, ISliderProgress
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{
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private const float width = 128;
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private Color4 accentColour = Color4.Black;
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/// <summary>
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/// The colour that is used for the slider ball.
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/// </summary>
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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accentColour = value;
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if (ball != null)
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ball.Colour = value;
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}
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}
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private readonly Slider slider;
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public readonly Box FollowCircle;
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private readonly Box ball;
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public SliderBall(Slider slider)
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{
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this.slider = slider;
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Masking = true;
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AutoSizeAxes = Axes.Both;
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Blending = BlendingMode.Additive;
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Origin = Anchor.Centre;
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BorderThickness = 10;
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BorderColour = Color4.Orange;
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Children = new Drawable[]
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{
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FollowCircle = new Box
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Colour = Color4.Orange,
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Width = width,
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Height = width,
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Alpha = 0,
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},
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new CircularContainer
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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BorderThickness = 10,
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BorderColour = Color4.White,
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Alpha = 1,
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Children = new[]
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{
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ball = new Box
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{
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Colour = AccentColour,
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Alpha = 0.4f,
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Width = width,
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Height = width,
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},
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}
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}
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};
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}
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private InputState lastState;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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lastState = state;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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lastState = state;
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return base.OnMouseUp(state, args);
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}
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protected override bool OnMouseMove(InputState state)
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{
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lastState = state;
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return base.OnMouseMove(state);
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}
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// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
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public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
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{
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// Consider the case of rewinding - children's transforms are handled internally, so propagating down
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// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
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base.ClearTransformsAfter(time, false, targetMember);
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}
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private bool tracking;
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public bool Tracking
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{
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get { return tracking; }
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private set
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{
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if (value == tracking)
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return;
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tracking = value;
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FollowCircle.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
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FollowCircle.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
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}
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}
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private bool canCurrentlyTrack => Time.Current >= slider.StartTime && Time.Current < slider.EndTime;
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protected override void Update()
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{
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base.Update();
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if (Time.Current < slider.EndTime)
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{
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// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
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Tracking = canCurrentlyTrack
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&& lastState != null
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&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
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&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
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}
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}
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public void UpdateProgress(double completionProgress)
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{
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Position = slider.CurvePositionAt(completionProgress);
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}
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}
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}
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