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Normalize all the line endings
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@ -1,80 +1,80 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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/// <summary>
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/// A circle explodes from the hit target to indicate a hitobject has been hit.
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/// </summary>
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internal class HitExplosion : CircularContainer
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{
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public readonly DrawableHitObject JudgedObject;
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private readonly Box innerFill;
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private readonly bool isRim;
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public HitExplosion(DrawableHitObject judgedObject, bool isRim)
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{
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this.isRim = isRim;
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JudgedObject = judgedObject;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
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RelativePositionAxes = Axes.Both;
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BorderColour = Color4.White;
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BorderThickness = 1;
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Alpha = 0.15f;
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Masking = true;
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Children = new[]
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{
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innerFill = new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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innerFill.Colour = isRim ? colours.BlueDarker : colours.PinkDarker;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.ScaleTo(3f, 1000, Easing.OutQuint);
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this.FadeOut(500);
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Expire();
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}
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/// <summary>
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/// Transforms this hit explosion to visualise a secondary hit.
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/// </summary>
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public void VisualiseSecondHit()
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{
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this.ResizeTo(new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE), 50);
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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/// <summary>
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/// A circle explodes from the hit target to indicate a hitobject has been hit.
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/// </summary>
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internal class HitExplosion : CircularContainer
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{
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public readonly DrawableHitObject JudgedObject;
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private readonly Box innerFill;
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private readonly bool isRim;
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public HitExplosion(DrawableHitObject judgedObject, bool isRim)
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{
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this.isRim = isRim;
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JudgedObject = judgedObject;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
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RelativePositionAxes = Axes.Both;
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BorderColour = Color4.White;
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BorderThickness = 1;
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Alpha = 0.15f;
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Masking = true;
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Children = new[]
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{
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innerFill = new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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innerFill.Colour = isRim ? colours.BlueDarker : colours.PinkDarker;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.ScaleTo(3f, 1000, Easing.OutQuint);
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this.FadeOut(500);
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Expire();
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}
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/// <summary>
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/// Transforms this hit explosion to visualise a secondary hit.
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/// </summary>
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public void VisualiseSecondHit()
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{
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this.ResizeTo(new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE), 50);
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}
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}
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}
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