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Normalize all the line endings
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@ -1,73 +1,73 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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private bool isForCurrentRuleset;
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[NonParallelizable]
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[TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2152")]
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[TestCase("slider-generating-drumroll", false)]
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public void Test(string name, bool isForCurrentRuleset)
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{
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this.isForCurrentRuleset = isForCurrentRuleset;
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base.Test(name);
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}
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protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
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{
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yield return new ConvertValue
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{
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StartTime = hitObject.StartTime,
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EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
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IsRim = hitObject is RimHit,
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IsCentre = hitObject is CentreHit,
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IsDrumRoll = hitObject is DrumRoll,
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IsSwell = hitObject is Swell,
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IsStrong = ((TaikoHitObject)hitObject).IsStrong
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};
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}
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protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new TaikoBeatmapConverter(isForCurrentRuleset);
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using ints everwhere.
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/// </summary>
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private const float conversion_lenience = 2;
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public double StartTime;
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public double EndTime;
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public bool IsRim;
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public bool IsCentre;
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public bool IsDrumRoll;
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public bool IsSwell;
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public bool IsStrong;
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public bool Equals(ConvertValue other)
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& IsRim == other.IsRim
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&& IsCentre == other.IsCentre
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&& IsDrumRoll == other.IsDrumRoll
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&& IsSwell == other.IsSwell
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&& IsStrong == other.IsStrong;
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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private bool isForCurrentRuleset;
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[NonParallelizable]
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[TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2152")]
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[TestCase("slider-generating-drumroll", false)]
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public void Test(string name, bool isForCurrentRuleset)
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{
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this.isForCurrentRuleset = isForCurrentRuleset;
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base.Test(name);
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}
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protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
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{
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yield return new ConvertValue
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{
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StartTime = hitObject.StartTime,
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EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
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IsRim = hitObject is RimHit,
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IsCentre = hitObject is CentreHit,
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IsDrumRoll = hitObject is DrumRoll,
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IsSwell = hitObject is Swell,
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IsStrong = ((TaikoHitObject)hitObject).IsStrong
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};
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}
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protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new TaikoBeatmapConverter(isForCurrentRuleset);
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using ints everwhere.
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/// </summary>
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private const float conversion_lenience = 2;
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public double StartTime;
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public double EndTime;
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public bool IsRim;
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public bool IsCentre;
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public bool IsDrumRoll;
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public bool IsSwell;
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public bool IsStrong;
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public bool Equals(ConvertValue other)
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& IsRim == other.IsRim
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&& IsCentre == other.IsCentre
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&& IsDrumRoll == other.IsDrumRoll
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&& IsSwell == other.IsSwell
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&& IsStrong == other.IsStrong;
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}
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}
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