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Remove now-redundant code
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parent
812a4b412a
commit
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@ -60,17 +60,15 @@ namespace osu.Game.Rulesets.Catch.Tests
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[Test]
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[Test]
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public void TestCatcherHyperStateReverted()
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public void TestCatcherHyperStateReverted()
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{
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{
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DrawableCatchHitObject drawableObject1 = null;
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DrawableCatchHitObject drawableObject2 = null;
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JudgementResult result1 = null;
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JudgementResult result1 = null;
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JudgementResult result2 = null;
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JudgementResult result2 = null;
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AddStep("catch hyper fruit", () =>
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AddStep("catch hyper fruit", () =>
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{
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{
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attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } }, out drawableObject1, out result1);
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result1 = attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } });
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});
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});
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AddStep("catch normal fruit", () =>
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AddStep("catch normal fruit", () =>
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{
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{
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attemptCatch(new Fruit(), out drawableObject2, out result2);
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result2 = attemptCatch(new Fruit());
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});
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});
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AddStep("revert second result", () =>
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AddStep("revert second result", () =>
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{
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{
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@ -87,11 +85,10 @@ namespace osu.Game.Rulesets.Catch.Tests
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[Test]
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[Test]
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public void TestCatcherAnimationStateReverted()
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public void TestCatcherAnimationStateReverted()
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{
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{
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DrawableCatchHitObject drawableObject = null;
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JudgementResult result = null;
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JudgementResult result = null;
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AddStep("catch kiai fruit", () =>
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AddStep("catch kiai fruit", () =>
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{
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{
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attemptCatch(new TestKiaiFruit(), out drawableObject, out result);
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result = attemptCatch(new TestKiaiFruit());
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});
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});
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checkState(CatcherAnimationState.Kiai);
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checkState(CatcherAnimationState.Kiai);
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AddStep("revert result", () =>
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AddStep("revert result", () =>
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@ -268,23 +265,19 @@ namespace osu.Game.Rulesets.Catch.Tests
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private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
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private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
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private void attemptCatch(CatchHitObject hitObject)
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{
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attemptCatch(() => hitObject, 1);
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}
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private void attemptCatch(Func<CatchHitObject> hitObject, int count)
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private void attemptCatch(Func<CatchHitObject> hitObject, int count)
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{
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{
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for (int i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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attemptCatch(hitObject(), out _, out _);
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attemptCatch(hitObject());
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}
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}
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private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
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private JudgementResult attemptCatch(CatchHitObject hitObject)
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{
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{
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hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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drawableObject = createDrawableObject(hitObject);
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var drawableObject = createDrawableObject(hitObject);
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result = createResult(hitObject);
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var result = createResult(hitObject);
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applyResult(drawableObject, result);
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applyResult(drawableObject, result);
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return result;
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}
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}
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private void applyResult(DrawableCatchHitObject drawableObject, JudgementResult result)
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private void applyResult(DrawableCatchHitObject drawableObject, JudgementResult result)
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