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Use IBindable<>
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Menu
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{
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public event Action<ButtonSystemState> StateChanged;
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private readonly BindableBool isIdle = new BindableBool();
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private readonly IBindable<bool> isIdle = new BindableBool();
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public Action OnEdit;
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public Action OnExit;
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