Use IBindable<>

This commit is contained in:
Dean Herbert
2018-11-26 17:07:30 +09:00
parent 266873740d
commit 32b36f2883
2 changed files with 5 additions and 3 deletions

View File

@ -28,7 +28,7 @@ namespace osu.Game.Screens.Menu
{
public event Action<ButtonSystemState> StateChanged;
private readonly BindableBool isIdle = new BindableBool();
private readonly IBindable<bool> isIdle = new BindableBool();
public Action OnEdit;
public Action OnExit;