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Use IBindable<>
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@ -23,7 +23,9 @@ namespace osu.Game.Input
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/// <summary>
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/// <summary>
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/// Whether the user is currently in an idle state.
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/// Whether the user is currently in an idle state.
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/// </summary>
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/// </summary>
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public BindableBool IsIdle = new BindableBool();
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public IBindable<bool> IsIdle => isIdle;
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private readonly BindableBool isIdle = new BindableBool();
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/// <summary>
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/// <summary>
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/// Intstantiate a new <see cref="IdleTracker"/>.
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/// Intstantiate a new <see cref="IdleTracker"/>.
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@ -38,7 +40,7 @@ namespace osu.Game.Input
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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IsIdle.Value = TimeSpentIdle > timeToIdle;
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isIdle.Value = TimeSpentIdle > timeToIdle;
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}
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}
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public bool OnPressed(PlatformAction action) => updateLastInteractionTime();
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public bool OnPressed(PlatformAction action) => updateLastInteractionTime();
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Menu
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{
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{
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public event Action<ButtonSystemState> StateChanged;
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public event Action<ButtonSystemState> StateChanged;
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private readonly BindableBool isIdle = new BindableBool();
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private readonly IBindable<bool> isIdle = new BindableBool();
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public Action OnEdit;
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public Action OnEdit;
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public Action OnExit;
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public Action OnExit;
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