Rename DistanceBetweenTick to be plural

This commit is contained in:
Dean Herbert
2022-05-06 15:45:36 +09:00
parent 5029710de7
commit 32b40bdabf
3 changed files with 16 additions and 16 deletions

View File

@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Editing
public void TestDistanceSpacing(double multiplier)
{
AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddAssert("distance spacing matches multiplier", () => grid.DistanceBetweenTick == beat_snap_distance * multiplier);
AddAssert("distance spacing matches multiplier", () => grid.DistanceBetweenTicks == beat_snap_distance * multiplier);
}
[TestCase(1.0)]
@ -103,12 +103,12 @@ namespace osu.Game.Tests.Visual.Editing
});
AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddAssert("check correct interval count", () => grid.MaxIntervals == (end_time / grid.DistanceBetweenTick));
AddAssert("check correct interval count", () => grid.MaxIntervals == (end_time / grid.DistanceBetweenTicks));
}
private class TestDistanceSnapGrid : DistanceSnapGrid
{
public new float DistanceBetweenTick => base.DistanceBetweenTick;
public new float DistanceBetweenTicks => base.DistanceBetweenTicks;
public new int MaxIntervals => base.MaxIntervals;
@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual.Editing
int indexFromPlacement = 0;
for (float s = StartPosition.X + DistanceBetweenTick; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceBetweenTick, indexFromPlacement++)
for (float s = StartPosition.X + DistanceBetweenTicks; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceBetweenTicks, indexFromPlacement++)
{
AddInternal(new Circle
{
@ -141,7 +141,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0;
for (float s = StartPosition.X - DistanceBetweenTick; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTick, indexFromPlacement++)
for (float s = StartPosition.X - DistanceBetweenTicks; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTicks, indexFromPlacement++)
{
AddInternal(new Circle
{
@ -154,7 +154,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0;
for (float s = StartPosition.Y + DistanceBetweenTick; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceBetweenTick, indexFromPlacement++)
for (float s = StartPosition.Y + DistanceBetweenTicks; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceBetweenTicks, indexFromPlacement++)
{
AddInternal(new Circle
{
@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0;
for (float s = StartPosition.Y - DistanceBetweenTick; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTick, indexFromPlacement++)
for (float s = StartPosition.Y - DistanceBetweenTicks; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTicks, indexFromPlacement++)
{
AddInternal(new Circle
{