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Rename DistanceBetweenTick
to be plural
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@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Editing
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public void TestDistanceSpacing(double multiplier)
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{
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AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
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AddAssert("distance spacing matches multiplier", () => grid.DistanceBetweenTick == beat_snap_distance * multiplier);
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AddAssert("distance spacing matches multiplier", () => grid.DistanceBetweenTicks == beat_snap_distance * multiplier);
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}
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[TestCase(1.0)]
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@ -103,12 +103,12 @@ namespace osu.Game.Tests.Visual.Editing
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});
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AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
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AddAssert("check correct interval count", () => grid.MaxIntervals == (end_time / grid.DistanceBetweenTick));
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AddAssert("check correct interval count", () => grid.MaxIntervals == (end_time / grid.DistanceBetweenTicks));
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}
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private class TestDistanceSnapGrid : DistanceSnapGrid
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{
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public new float DistanceBetweenTick => base.DistanceBetweenTick;
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public new float DistanceBetweenTicks => base.DistanceBetweenTicks;
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public new int MaxIntervals => base.MaxIntervals;
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@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual.Editing
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int indexFromPlacement = 0;
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for (float s = StartPosition.X + DistanceBetweenTick; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceBetweenTick, indexFromPlacement++)
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for (float s = StartPosition.X + DistanceBetweenTicks; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceBetweenTicks, indexFromPlacement++)
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{
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AddInternal(new Circle
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{
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@ -141,7 +141,7 @@ namespace osu.Game.Tests.Visual.Editing
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indexFromPlacement = 0;
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for (float s = StartPosition.X - DistanceBetweenTick; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTick, indexFromPlacement++)
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for (float s = StartPosition.X - DistanceBetweenTicks; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTicks, indexFromPlacement++)
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{
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AddInternal(new Circle
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{
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@ -154,7 +154,7 @@ namespace osu.Game.Tests.Visual.Editing
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indexFromPlacement = 0;
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for (float s = StartPosition.Y + DistanceBetweenTick; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceBetweenTick, indexFromPlacement++)
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for (float s = StartPosition.Y + DistanceBetweenTicks; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceBetweenTicks, indexFromPlacement++)
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{
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AddInternal(new Circle
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{
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@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Editing
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indexFromPlacement = 0;
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for (float s = StartPosition.Y - DistanceBetweenTick; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTick, indexFromPlacement++)
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for (float s = StartPosition.Y - DistanceBetweenTicks; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTicks, indexFromPlacement++)
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{
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AddInternal(new Circle
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{
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