mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Add preview gameplay button to bottom editor bar
This commit is contained in:
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components.Timelines.Summary
|
||||
{
|
||||
public class TestGameplayButton : OsuButton
|
||||
{
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
{
|
||||
Depth = -1,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Font = OsuFont.TorusAlternate.With(weight: FontWeight.Light, size: 24),
|
||||
Shadow = false
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, OverlayColourProvider colourProvider)
|
||||
{
|
||||
BackgroundColour = colours.Orange1;
|
||||
SpriteText.Colour = colourProvider.Background6;
|
||||
|
||||
Text = "Test!";
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user