From 32bb9633933cd3398c63ca2faa3a771ea03becc6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jul 2019 14:33:00 +0900 Subject: [PATCH] Lock WorkingBeatmap cache to avoid threading issues --- osu.Game/Beatmaps/BeatmapManager.cs | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 860c7fc0fa..ab08d35f52 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -176,20 +176,23 @@ namespace osu.Game.Beatmaps if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo) return DefaultBeatmap; - var cached = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID); + lock (workingCache) + { + var cached = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID); - if (cached != null) - return cached; + if (cached != null) + return cached; - if (beatmapInfo.Metadata == null) - beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata; + if (beatmapInfo.Metadata == null) + beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata; - WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager); + WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager); - previous?.TransferTo(working); - workingCache.Add(working); + previous?.TransferTo(working); + workingCache.Add(working); - return working; + return working; + } } ///