From 32c7a023f8206ec6cde60e4d1d2dc9641eb06a66 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 11 Mar 2022 19:54:13 +0900 Subject: [PATCH] Make `OsuGame.ScreenChanged` `private` and non-`virtual` Just reducing complexity scope here. --- osu.Game/OsuGame.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index fb81e4fd14..7cd043083a 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1140,7 +1140,7 @@ namespace osu.Game MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false; } - protected virtual void ScreenChanged(IScreen current, IScreen newScreen) + private void screenChanged(IScreen current, IScreen newScreen) { skinEditor.Reset(); @@ -1187,11 +1187,11 @@ namespace osu.Game } } - private void screenPushed(IScreen lastScreen, IScreen newScreen) => ScreenChanged(lastScreen, newScreen); + private void screenPushed(IScreen lastScreen, IScreen newScreen) => screenChanged(lastScreen, newScreen); private void screenExited(IScreen lastScreen, IScreen newScreen) { - ScreenChanged(lastScreen, newScreen); + screenChanged(lastScreen, newScreen); if (newScreen == null) Exit();