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Merge pull request #2044 from UselessToucan/PlayerResumeHotfix
Fix pressing escape quickly unexpectedly exiting gameplay
This commit is contained in:
commit
32d45ccdb4
@ -36,6 +36,7 @@ namespace osu.Game.Screens.Play
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public int Retries { set { pauseOverlay.Retries = value; } }
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public int Retries { set { pauseOverlay.Retries = value; } }
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public bool CanPause => (CheckCanPause?.Invoke() ?? true) && Time.Current >= lastPauseActionTime + pause_cooldown;
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public bool CanPause => (CheckCanPause?.Invoke() ?? true) && Time.Current >= lastPauseActionTime + pause_cooldown;
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public bool IsResuming { get; private set; }
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public Action OnRetry;
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public Action OnRetry;
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public Action OnQuit;
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public Action OnQuit;
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@ -54,7 +55,11 @@ namespace osu.Game.Screens.Play
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AddInternal(pauseOverlay = new PauseOverlay
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AddInternal(pauseOverlay = new PauseOverlay
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{
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{
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OnResume = () => this.Delay(400).Schedule(Resume),
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OnResume = () =>
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{
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IsResuming = true;
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this.Delay(400).Schedule(Resume);
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},
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OnRetry = () => OnRetry(),
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OnRetry = () => OnRetry(),
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OnQuit = () => OnQuit(),
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OnQuit = () => OnQuit(),
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});
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});
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@ -100,6 +105,7 @@ namespace osu.Game.Screens.Play
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pauseOverlay.Hide();
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pauseOverlay.Hide();
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AudioClock.Start();
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AudioClock.Start();
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IsResuming = false;
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}
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}
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private OsuGameBase game;
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private OsuGameBase game;
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@ -351,7 +351,7 @@ namespace osu.Game.Screens.Play
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protected override bool OnExiting(Screen next)
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protected override bool OnExiting(Screen next)
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{
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{
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if (!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false)
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if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? false))
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{
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{
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// In the case of replays, we may have changed the playback rate.
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// In the case of replays, we may have changed the playback rate.
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applyRateFromMods();
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applyRateFromMods();
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@ -362,7 +362,7 @@ namespace osu.Game.Screens.Play
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if (loadedSuccessfully)
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if (loadedSuccessfully)
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{
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{
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pauseContainer.Pause();
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pauseContainer?.Pause();
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}
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}
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return true;
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return true;
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