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Ensure forceful exit completely exits from mutliplayer
Previously it may have gotten blocked by being in a sub screen.
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@ -174,7 +174,10 @@ namespace osu.Game.Screens.Multi
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{
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// This is temporary since we don't currently have a way to force screens to be exited
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if (this.IsCurrentScreen())
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{
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while (this.IsCurrentScreen())
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this.Exit();
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}
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else
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{
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this.MakeCurrent();
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