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Ensure lounge is loaded before continuing with tests
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@ -79,6 +79,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
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AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
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AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
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}
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[Test]
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