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Additional formatting
Ran the dotnet format as well as the .\InspectCode.ps1 tools, and fixed the style issues they found.
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@ -33,14 +33,13 @@ namespace osu.Game.Online.Chat
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private readonly BindableList<Channel> availableChannels = new BindableList<Channel>();
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private readonly BindableList<Channel> joinedChannels = new BindableList<Channel>();
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// Keeps a list of closed channels. More recently closed channels appear at higher indeces
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private readonly BindableList<Channel> closedChannels = new BindableList<Channel>();
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// For efficiency purposes, this constant bounds the number of closed channels we store.
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// This number is somewhat arbitrary; future developers are free to modify it.
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// Must be a positive number.
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private const int closedChannelsMaxSize = 50;
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private const int closed_channels_max_size = 50;
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/// <summary>
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/// The currently opened channel
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@ -419,7 +418,7 @@ namespace osu.Game.Online.Chat
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// Prevent the closedChannel list from exceeding the max size
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// by removing the oldest element
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if (closedChannels.Count >= closedChannelsMaxSize)
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if (closedChannels.Count >= closed_channels_max_size)
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{
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closedChannels.Remove(closedChannels[0]);
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}
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@ -434,8 +433,6 @@ namespace osu.Game.Online.Chat
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}
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}
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/// <summary>
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/// Opens the most recently closed channel that has not
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/// already been reopened
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@ -448,8 +445,11 @@ namespace osu.Game.Online.Chat
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return;
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}
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Channel lastClosedChannel = closedChannels[closedChannels.Count - 1];
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// equivalent to Channel lastClosedChannel = closedChannels[closedChannels.Count - 1];
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Channel lastClosedChannel = closedChannels[^1];
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closedChannels.Remove(lastClosedChannel);
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// If the user already joined the channel, try the next
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// channel in the list
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if (joinedChannels.IndexOf(lastClosedChannel) >= 0)
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