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https://github.com/osukey/osukey.git
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Additional formatting
Ran the dotnet format as well as the .\InspectCode.ps1 tools, and fixed the style issues they found.
This commit is contained in:
@ -212,11 +212,11 @@ namespace osu.Game.Tests.Visual.Online
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// already been reopened
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// already been reopened
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private void pressControlShiftT()
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private void pressControlShiftT()
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{
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{
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InputManager.PressKey(Key.ControlLeft);
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AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft));
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InputManager.PressKey(Key.ShiftLeft);
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AddStep("Press and hold Shift", () => InputManager.PressKey(Key.ShiftLeft));
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InputManager.Key(Key.T);
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AddStep("Press T", () => InputManager.Key(Key.T));
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InputManager.ReleaseKey(Key.ControlLeft);
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AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft));
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InputManager.ReleaseKey(Key.ShiftLeft);
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AddStep("Release Shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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}
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}
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public void TestCtrlShiftTShortcut1()
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public void TestCtrlShiftTShortcut1()
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@ -233,7 +233,7 @@ namespace osu.Game.Tests.Visual.Online
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
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AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
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AddStep("Press Control-Shift-T", () => pressControlShiftT());
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pressControlShiftT();
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// Channel 2 should now be open again
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// Channel 2 should now be open again
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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@ -258,19 +258,19 @@ namespace osu.Game.Tests.Visual.Online
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AddAssert("channel 1 closed", () => !channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 1 closed", () => !channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
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AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
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AddStep("Press Control-Shift-T", () => pressControlShiftT());
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pressControlShiftT();
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// Channel 1 should now be open again. Channel 2 should not
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// Channel 1 should now be open again. Channel 2 should not
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
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AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
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AddStep("Press Control-Shift-T", () => pressControlShiftT());
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pressControlShiftT();
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// Both Channel 1 and Channel 2 should be open
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// Both Channel 1 and Channel 2 should be open
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
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AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
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// Processing this again should have not effect
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// Processing this again should have not effect
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AddStep("Press Control-Shift-T", () => pressControlShiftT());
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pressControlShiftT();
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
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AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
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@ -279,13 +279,11 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("Click channel 2 close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
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AddStep("Click channel 2 close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
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// Both channel 1 and channel 2 should be open
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// Both channel 1 and channel 2 should be open
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AddStep("Press Control-Shift-T", () => pressControlShiftT());
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pressControlShiftT();
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
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AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
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AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
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}
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}
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private void pressChannelHotkey(int number)
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private void pressChannelHotkey(int number)
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{
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{
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var channelKey = Key.Number0 + number;
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var channelKey = Key.Number0 + number;
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@ -33,14 +33,13 @@ namespace osu.Game.Online.Chat
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private readonly BindableList<Channel> availableChannels = new BindableList<Channel>();
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private readonly BindableList<Channel> availableChannels = new BindableList<Channel>();
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private readonly BindableList<Channel> joinedChannels = new BindableList<Channel>();
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private readonly BindableList<Channel> joinedChannels = new BindableList<Channel>();
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// Keeps a list of closed channels. More recently closed channels appear at higher indeces
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// Keeps a list of closed channels. More recently closed channels appear at higher indeces
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private readonly BindableList<Channel> closedChannels = new BindableList<Channel>();
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private readonly BindableList<Channel> closedChannels = new BindableList<Channel>();
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// For efficiency purposes, this constant bounds the number of closed channels we store.
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// For efficiency purposes, this constant bounds the number of closed channels we store.
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// This number is somewhat arbitrary; future developers are free to modify it.
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// This number is somewhat arbitrary; future developers are free to modify it.
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// Must be a positive number.
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// Must be a positive number.
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private const int closedChannelsMaxSize = 50;
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private const int closed_channels_max_size = 50;
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/// <summary>
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/// <summary>
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/// The currently opened channel
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/// The currently opened channel
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@ -419,7 +418,7 @@ namespace osu.Game.Online.Chat
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// Prevent the closedChannel list from exceeding the max size
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// Prevent the closedChannel list from exceeding the max size
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// by removing the oldest element
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// by removing the oldest element
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if (closedChannels.Count >= closedChannelsMaxSize)
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if (closedChannels.Count >= closed_channels_max_size)
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{
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{
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closedChannels.Remove(closedChannels[0]);
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closedChannels.Remove(closedChannels[0]);
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}
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}
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@ -434,8 +433,6 @@ namespace osu.Game.Online.Chat
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Opens the most recently closed channel that has not
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/// Opens the most recently closed channel that has not
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/// already been reopened
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/// already been reopened
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@ -448,8 +445,11 @@ namespace osu.Game.Online.Chat
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return;
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return;
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}
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}
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Channel lastClosedChannel = closedChannels[closedChannels.Count - 1];
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// equivalent to Channel lastClosedChannel = closedChannels[closedChannels.Count - 1];
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Channel lastClosedChannel = closedChannels[^1];
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closedChannels.Remove(lastClosedChannel);
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closedChannels.Remove(lastClosedChannel);
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// If the user already joined the channel, try the next
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// If the user already joined the channel, try the next
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// channel in the list
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// channel in the list
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if (joinedChannels.IndexOf(lastClosedChannel) >= 0)
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if (joinedChannels.IndexOf(lastClosedChannel) >= 0)
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