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Temporarily disable WorkingBeatmapCache
and fix multiple invalid data flows
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@ -12,8 +12,11 @@ namespace osu.Game.Tests.Visual
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{
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base.Update();
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// note that this will override any mod rate application
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Beatmap.Value.Track.Tempo.Value = Clock.Rate;
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if (Beatmap.Value.TrackLoaded && Beatmap.Value.Track != null) // null check... wasn't required until now?
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{
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// note that this will override any mod rate application
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Beatmap.Value.Track.Tempo.Value = Clock.Rate;
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}
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}
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}
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}
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