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https://github.com/osukey/osukey.git
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Remove unnecessary skin lookup logic
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@ -8,11 +8,11 @@ using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -110,20 +110,18 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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private Container<RankBadge> badges;
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private RankText rankText;
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private DrawableSample scoreTickSound;
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private DrawableSample badgeTickSound;
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private DrawableSample badgeMaxSound;
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private DrawableSample swooshUpSound;
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private DrawableSample rankImpactSound;
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private DrawableSample rankApplauseSound;
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private DrawableSample legacySkinApplauseSound;
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private PoolableSkinnableSample scoreTickSound;
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private PoolableSkinnableSample badgeTickSound;
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private PoolableSkinnableSample badgeMaxSound;
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private PoolableSkinnableSample swooshUpSound;
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private PoolableSkinnableSample rankImpactSound;
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private PoolableSkinnableSample rankApplauseSound;
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private Bindable<double> tickPlaybackRate = new Bindable<double>();
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private double lastTickPlaybackTime;
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private bool isTicking;
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private readonly bool sfxEnabled;
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private bool legacySkin => legacySkinApplauseSound != null;
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public AccuracyCircle(ScoreInfo score, bool sfxEnabled = false)
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{
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@ -254,62 +252,52 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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if (sfxEnabled)
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{
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Drawable legacySkinApplause = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.Applause));
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tickPlaybackRate = new Bindable<double>(sfx_score_tick_debounce_rate_start);
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if (legacySkinApplause != null)
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switch (score.Rank)
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{
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AddInternal(legacySkinApplause);
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legacySkinApplauseSound = legacySkinApplause as DrawableSample;
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case ScoreRank.D:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-fail-d"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-d"));
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break;
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case ScoreRank.C:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-fail"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-c"));
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break;
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case ScoreRank.B:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-fail"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-b"));
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break;
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case ScoreRank.A:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-pass"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-a"));
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break;
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case ScoreRank.S:
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case ScoreRank.SH:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-pass"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-s"));
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break;
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case ScoreRank.X:
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case ScoreRank.XH:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-pass-ss"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-s"));
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break;
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}
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else
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AddRangeInternal(new Drawable[]
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{
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tickPlaybackRate = new Bindable<double>(sfx_score_tick_debounce_rate_start);
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switch (score.Rank)
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{
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case ScoreRank.D:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_D)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_D)) as DrawableSample;
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break;
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case ScoreRank.C:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_C)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_C)) as DrawableSample;
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break;
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case ScoreRank.B:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_B)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_B)) as DrawableSample;
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break;
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case ScoreRank.A:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_A)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_A)) as DrawableSample;
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break;
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case ScoreRank.S:
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case ScoreRank.SH:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_S)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_S)) as DrawableSample;
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break;
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case ScoreRank.X:
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case ScoreRank.XH:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_SS)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_SS)) as DrawableSample;
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break;
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}
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AddRangeInternal(new Drawable[]
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{
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rankImpactSound,
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rankApplauseSound,
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scoreTickSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultScoreTick)) as DrawableSample,
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badgeTickSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultBadgeTick)) as DrawableSample,
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badgeMaxSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultBadgeTickMax)) as DrawableSample,
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swooshUpSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultSwooshUp)) as DrawableSample
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});
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}
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rankImpactSound,
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rankApplauseSound,
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scoreTickSound = new PoolableSkinnableSample(new SampleInfo(@"Results/score-tick")),
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badgeTickSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink")),
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badgeMaxSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink-max")),
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swooshUpSound = new PoolableSkinnableSample(new SampleInfo(@"Results/swoosh-up")),
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});
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}
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}
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@ -341,7 +329,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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this.ScaleTo(0).Then().ScaleTo(1, APPEAR_DURATION, Easing.OutQuint);
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if (sfxEnabled && !legacySkin)
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if (sfxEnabled)
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{
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this.Delay(sfx_swoosh_pre_delay).Schedule(() =>
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{
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@ -359,7 +347,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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accuracyCircle.FillTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING);
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if (sfxEnabled && !legacySkin)
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if (sfxEnabled)
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{
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Schedule(() =>
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{
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@ -382,11 +370,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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badge.Appear();
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if (sfxEnabled && !legacySkin)
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if (sfxEnabled)
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{
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Schedule(() =>
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{
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DrawableSample dink = badgeNum < badges.Count - 1 ? badgeTickSound : badgeMaxSound;
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var dink = badgeNum < badges.Count - 1 ? badgeTickSound : badgeMaxSound;
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dink.FrequencyTo(1 + badgeNum++ * 0.05);
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dink.VolumeTo(sfx_badge_dink_volume);
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dink.Play();
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@ -401,10 +390,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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if (!sfxEnabled) return;
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legacySkinApplauseSound?.Play();
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if (legacySkin) return;
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Schedule(() =>
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{
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isTicking = false;
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