Merge branch 'master' into fix-default-explosion-position

This commit is contained in:
Dan Balasescu
2020-04-01 20:03:23 +09:00
committed by GitHub
3 changed files with 73 additions and 52 deletions

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
@ -12,65 +10,41 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnHitObjectArea : SkinReloadableDrawable
public class ColumnHitObjectArea : HitObjectArea
{
public readonly Container<HitExplosion> Explosions;
[Resolved(CanBeNull = true)]
private ManiaStage stage { get; set; }
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Drawable hitTarget;
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
: base(hitObjectContainer)
{
InternalChildren = new[]
AddRangeInternal(new[]
{
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
{
RelativeSizeAxes = Axes.X,
Depth = 1
},
hitObjectContainer,
Explosions = new Container<HitExplosion> { RelativeSizeAxes = Axes.Both }
};
Explosions = new Container<HitExplosion>
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
}
});
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
protected override void UpdateHitPosition()
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
base.UpdateHitPosition();
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
updateHitPosition();
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
updateHitPosition();
}
private void updateHitPosition()
{
float hitPosition = CurrentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? ManiaStage.HIT_TARGET_POSITION;
if (direction.Value == ScrollingDirection.Up)
if (Direction.Value == ScrollingDirection.Up)
{
hitTarget.Anchor = hitTarget.Origin = Anchor.TopLeft;
Padding = new MarginPadding { Top = hitPosition };
Explosions.Padding = new MarginPadding { Top = DefaultNotePiece.NOTE_HEIGHT / 2 };
}
else
{
hitTarget.Anchor = hitTarget.Origin = Anchor.BottomLeft;
Padding = new MarginPadding { Bottom = hitPosition };
Explosions.Padding = new MarginPadding { Bottom = DefaultNotePiece.NOTE_HEIGHT / 2 };
}
}

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class HitObjectArea : SkinReloadableDrawable
{
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
[Resolved(CanBeNull = true)]
private ManiaStage stage { get; set; }
public HitObjectArea(HitObjectContainer hitObjectContainer)
{
InternalChildren = new[]
{
hitObjectContainer,
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(onDirectionChanged, true);
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
UpdateHitPosition();
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
UpdateHitPosition();
}
protected virtual void UpdateHitPosition()
{
float hitPosition = CurrentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? ManiaStage.HIT_TARGET_POSITION;
Padding = Direction.Value == ScrollingDirection.Up
? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition };
}
}
}