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Fix CI inspections
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@ -6,7 +6,6 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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@ -13,8 +13,6 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatcherSprite : SkinReloadableDrawable
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{
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private Drawable catcher;
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public CatcherSprite()
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{
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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@ -26,10 +24,10 @@ namespace osu.Game.Rulesets.Catch.UI
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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InternalChild = new Container()
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InternalChild = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = catcher = new SkinnableDrawable("fruit-catcher-idle", _ => new Sprite()
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Child = new SkinnableDrawable("fruit-catcher-idle", _ => new Sprite
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{
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Texture = textures.Get(@"Play/Catch/fruit-catcher-idle"),
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RelativeSizeAxes = Axes.Both,
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