From 332ad5bb67df65bce9dac3fe2aed748e11b8e112 Mon Sep 17 00:00:00 2001 From: Roman Kapustin Date: Sun, 22 Jul 2018 23:58:21 +0300 Subject: [PATCH] Move states to KeyCounter --- osu.Game/Screens/Play/KeyCounter.cs | 24 ++++++++++++++----- osu.Game/Screens/Play/KeyCounterCollection.cs | 15 +++--------- 2 files changed, 21 insertions(+), 18 deletions(-) diff --git a/osu.Game/Screens/Play/KeyCounter.cs b/osu.Game/Screens/Play/KeyCounter.cs index 7e9c04110c..f5d218b4cf 100644 --- a/osu.Game/Screens/Play/KeyCounter.cs +++ b/osu.Game/Screens/Play/KeyCounter.cs @@ -1,7 +1,8 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using System; +using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -16,13 +17,13 @@ namespace osu.Game.Screens.Play { public abstract class KeyCounter : Container { - public event Action KeyPressed; - private Sprite buttonSprite; private Sprite glowSprite; private Container textLayer; private SpriteText countSpriteText; + private readonly List states = new List(); + public bool IsCounting { get; set; } = true; private int countPresses; public int CountPresses @@ -51,7 +52,7 @@ namespace osu.Game.Screens.Play if (value && IsCounting) { CountPresses++; - KeyPressed?.Invoke(); + SaveState(); } } } @@ -139,8 +140,19 @@ namespace osu.Game.Screens.Play public void ResetCount() => CountPresses = 0; - public KeyCounterState SaveState() => new KeyCounterState(AudioClock.CurrentTime, CountPresses); + public void SaveState() + { + var lastState = states.LastOrDefault(); - public void RestoreState(KeyCounterState state) => CountPresses = state.Count; + if (lastState == null || lastState.Time < AudioClock.CurrentTime) + states.Add(new KeyCounterState(AudioClock.CurrentTime, CountPresses)); + } + + public void RestoreState(double time) + { + var targetState = states.LastOrDefault(state => state.Time <= time) ?? states.LastOrDefault(); + var targetCount = targetState?.Count ?? 0; + CountPresses = targetCount; + } } } diff --git a/osu.Game/Screens/Play/KeyCounterCollection.cs b/osu.Game/Screens/Play/KeyCounterCollection.cs index cdb42ec514..c4974dbaa8 100644 --- a/osu.Game/Screens/Play/KeyCounterCollection.cs +++ b/osu.Game/Screens/Play/KeyCounterCollection.cs @@ -2,18 +2,17 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; -using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Timing; -using OpenTK.Graphics; using osu.Framework.Input.EventArgs; using osu.Framework.Input.States; +using osu.Framework.Timing; using osu.Game.Configuration; using OpenTK; +using OpenTK.Graphics; namespace osu.Game.Screens.Play { @@ -24,8 +23,6 @@ namespace osu.Game.Screens.Play public readonly Bindable Visible = new Bindable(true); private readonly Bindable configVisibility = new Bindable(); - private readonly Dictionary> keyCountersState = new Dictionary>(); - public KeyCounterCollection() { Direction = FillDirection.Horizontal; @@ -42,18 +39,12 @@ namespace osu.Game.Screens.Play key.KeyDownTextColor = KeyDownTextColor; key.KeyUpTextColor = KeyUpTextColor; key.AudioClock = AudioClock; - - keyCountersState.Add(key.Name, new List()); - key.KeyPressed += () => keyCountersState[key.Name].Add(key.SaveState()); } public void RestoreKeyCounterState(double time) { foreach (var counter in Children) - { - var targetState = keyCountersState[counter.Name].LastOrDefault(state => state.Time <= time); - counter.RestoreState(targetState); - } + counter.RestoreState(time); } public void ResetCount()