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Move beatmap specific logic out of EditorChangeHandler
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@ -240,7 +240,7 @@ namespace osu.Game.Screens.Edit
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if (canSave)
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{
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changeHandler = new EditorChangeHandler(editorBeatmap);
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changeHandler = new BeatmapEditorChangeHandler(editorBeatmap);
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dependencies.CacheAs<IEditorChangeHandler>(changeHandler);
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}
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