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Change snapping to be screen space coordinate based
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osu.Game/Rulesets/Edit/IPositionSnapProvider.cs
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58
osu.Game/Rulesets/Edit/IPositionSnapProvider.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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namespace osu.Game.Rulesets.Edit
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{
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public interface IPositionSnapProvider
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{
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/// <summary>
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/// Given a position (local to the provider), find a valid time snap
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/// </summary>
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/// <param name="position">The local position to be snapped.</param>
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/// <returns>The time and position post-snapping.</returns>
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(Vector2 position, double time) SnapPositionToValidTime(Vector2 position);
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(Vector2 position, double time) SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
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/// <summary>
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/// Retrieves the distance between two points within a timing point that are one beat length apart.
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/// </summary>
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/// <param name="referenceTime">The time of the timing point.</param>
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/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
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float GetBeatSnapDistanceAt(double referenceTime);
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/// <summary>
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/// Converts a duration to a distance.
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/// </summary>
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/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
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/// <param name="duration">The duration to convert.</param>
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/// <returns>A value that represents <paramref name="duration"/> as a distance in the timing point.</returns>
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float DurationToDistance(double referenceTime, double duration);
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/// <summary>
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/// Converts a distance to a duration.
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/// </summary>
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/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
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/// <param name="distance">The distance to convert.</param>
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/// <returns>A value that represents <paramref name="distance"/> as a duration in the timing point.</returns>
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double DistanceToDuration(double referenceTime, float distance);
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/// <summary>
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/// Converts a distance to a snapped duration.
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/// </summary>
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/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
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/// <param name="distance">The distance to convert.</param>
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/// <returns>A value that represents <paramref name="distance"/> as a duration snapped to the closest beat of the timing point.</returns>
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double GetSnappedDurationFromDistance(double referenceTime, float distance);
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/// <summary>
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/// Converts an unsnapped distance to a snapped distance.
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/// </summary>
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/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
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/// <param name="distance">The distance to convert.</param>
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/// <returns>A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.</returns>
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float GetSnappedDistanceFromDistance(double referenceTime, float distance);
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}
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}
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