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Change snapping to be screen space coordinate based
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@ -66,7 +66,10 @@ namespace osu.Game.Rulesets.Edit
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protected void BeginPlacement(double? startTime = null, bool commitStart = false)
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{
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HitObject.StartTime = startTime ?? EditorClock.CurrentTime;
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// applies snapping to above time
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placementHandler.BeginPlacement(HitObject);
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PlacementActive |= commitStart;
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}
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