Change snapping to be screen space coordinate based

This commit is contained in:
Dean Herbert
2020-05-20 17:48:43 +09:00
parent b6c9a50f7a
commit 3354d48a38
16 changed files with 65 additions and 41 deletions

View File

@ -49,7 +49,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
[Resolved(canBeNull: true)]
private IDistanceSnapProvider snapProvider { get; set; }
private IPositionSnapProvider snapProvider { get; set; }
protected BlueprintContainer()
{
@ -326,7 +326,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
foreach (var blueprint in SelectionBlueprints)
{
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.ScreenSpaceSelectionPoint))
blueprint.Select();
else
blueprint.Deselect();
@ -384,7 +384,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First();
movementBlueprintOriginalPosition = movementBlueprint.SelectionPoint; // todo: unsure if correct
movementBlueprintOriginalPosition = movementBlueprint.ScreenSpaceSelectionPoint; // todo: unsure if correct
}
/// <summary>
@ -405,7 +405,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
Vector2 movePosition = movementBlueprintOriginalPosition.Value + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
// Retrieve a snapped position.
(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
(Vector2 snappedPosition, double snappedTime) = snapProvider.SnapScreenSpacePositionToValidTime(movePosition);
// Move the hitobjects.
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, ToScreenSpace(snappedPosition))))

View File

@ -67,10 +67,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void updatePlacementPosition(Vector2 screenSpacePosition)
{
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position;
Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
Vector2 snappedPlayfieldPosition = composer.SnapScreenSpacePositionToValidTime(screenSpacePosition).position;
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
currentPlacement.UpdatePosition(ToScreenSpace(snappedPlayfieldPosition));
}
#endregion

View File

@ -43,7 +43,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected OsuColour Colours { get; private set; }
[Resolved]
protected IDistanceSnapProvider SnapProvider { get; private set; }
protected IPositionSnapProvider SnapProvider { get; private set; }
[Resolved]
private EditorBeatmap beatmap { get; set; }

View File

@ -17,9 +17,9 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
[Cached(typeof(IDistanceSnapProvider))]
[Cached(typeof(IPositionSnapProvider))]
[Cached]
public class Timeline : ZoomableScrollContainer, IDistanceSnapProvider
public class Timeline : ZoomableScrollContainer, IPositionSnapProvider
{
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
@ -181,12 +181,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; }
public double GetTimeFromScreenSpacePosition(Vector2 position)
=> getTimeFromPosition(Content.ToLocalSpace(position));
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) =>
public (Vector2 position, double time) SnapPositionToValidTime(Vector2 position) =>
(position, beatSnapProvider.SnapTime(getTimeFromPosition(position)));
public (Vector2 position, double time) SnapScreenSpacePositionToValidTime(Vector2 position) =>
(position, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(position))));
private double getTimeFromPosition(Vector2 localPosition) =>
(localPosition.X / Content.DrawWidth) * track.Length;

View File

@ -186,7 +186,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft;
public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
public class DragBar : Container
{
@ -275,7 +275,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
OnDragHandled?.Invoke(e);
var time = timeline.GetTimeFromScreenSpacePosition(e.ScreenSpaceMousePosition);
var time = timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).time;
switch (hitObject)
{