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Change snapping to be screen space coordinate based
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@ -67,10 +67,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void updatePlacementPosition(Vector2 screenSpacePosition)
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{
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Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position;
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Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
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Vector2 snappedPlayfieldPosition = composer.SnapScreenSpacePositionToValidTime(screenSpacePosition).position;
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currentPlacement.UpdatePosition(snappedScreenSpacePosition);
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currentPlacement.UpdatePosition(ToScreenSpace(snappedPlayfieldPosition));
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}
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#endregion
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