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Change snapping to be screen space coordinate based
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@ -186,7 +186,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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}
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public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft;
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public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
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public class DragBar : Container
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{
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@ -275,7 +275,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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OnDragHandled?.Invoke(e);
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var time = timeline.GetTimeFromScreenSpacePosition(e.ScreenSpaceMousePosition);
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var time = timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).time;
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switch (hitObject)
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{
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