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Change snapping to be screen space coordinate based
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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private IEditorChangeHandler changeHandler { get; set; }
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider snapProvider { get; set; }
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private IPositionSnapProvider snapProvider { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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if (ControlPoint == slider.Path.ControlPoints[0])
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{
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// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
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(Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime);
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(Vector2 snappedPosition, double snappedTime) = snapProvider?.SnapScreenSpacePositionToValidTime(e.MousePosition) ?? (e.MousePosition, slider.StartTime);
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Vector2 movementDelta = snappedPosition - slider.Position;
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slider.Position += movementDelta;
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