mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Change snapping to be screen space coordinate based
This commit is contained in:
@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
[Cached(typeof(IPositionSnapProvider))]
|
||||
private readonly SnapProvider snapProvider = new SnapProvider();
|
||||
|
||||
public TestSceneDistanceSnapGrid()
|
||||
@ -151,9 +151,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
=> (Vector2.Zero, 0);
|
||||
}
|
||||
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
private class SnapProvider : IPositionSnapProvider
|
||||
{
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
|
||||
public (Vector2 position, double time) SnapPositionToValidTime(Vector2 position) => (position, 0);
|
||||
|
||||
public (Vector2 position, double time) SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => (screenSpacePosition, 0);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => 10;
|
||||
|
||||
|
Reference in New Issue
Block a user