diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 231c5110ea..e29abfd83e 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.UI public override bool UpdateSubTree() { - double proposedTime = manualClock.CurrentTime; + double aimTime = manualClock.CurrentTime; if (frameStableClock.WaitingOnFrames.Value) { @@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.UI if (parentGameplayClock == null) setClock(); // LoadComplete may not be run yet, but we still want the clock. - proposedTime = parentGameplayClock.CurrentTime; + aimTime = parentGameplayClock.CurrentTime; } else { @@ -113,7 +113,9 @@ namespace osu.Game.Rulesets.UI while (loops-- > 0) { - updateClock(ref proposedTime); + // update clock is always trying to approach the aim time. + // it should be provided as the original value each loop. + updateClock(aimTime); if (state == PlaybackState.NotValid) break; @@ -125,7 +127,7 @@ namespace osu.Game.Rulesets.UI return true; } - private void updateClock(ref double proposedTime) + private void updateClock(double proposedTime) { // each update start with considering things in valid state. state = PlaybackState.Valid;