Add the ability to duck volume when the game is inactive

This commit is contained in:
Dean Herbert
2018-01-31 18:11:38 +09:00
parent 340412e470
commit 335f0d577c
3 changed files with 24 additions and 1 deletions

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Audio
{
@ -12,11 +13,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
protected override string Header => "Volume";
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load(AudioManager audio, OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.1f },
new SettingsSlider<double> { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.1f },
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.1f },
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.1f },
};