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Remove old mod buttons
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@ -1,64 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneModButton : OsuTestScene
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{
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public TestSceneModButton()
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{
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Children = new Drawable[]
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{
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new ModButton(new MultiMod(new TestMod1(), new TestMod2(), new TestMod3(), new TestMod4()))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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};
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}
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private class TestMod1 : TestMod
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{
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public override string Name => "Test mod 1";
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public override string Acronym => "M1";
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}
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private class TestMod2 : TestMod
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{
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public override string Name => "Test mod 2";
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public override string Acronym => "M2";
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public override IconUsage? Icon => FontAwesome.Solid.Exclamation;
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}
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private class TestMod3 : TestMod
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{
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public override string Name => "Test mod 3";
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public override string Acronym => "M3";
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public override IconUsage? Icon => FontAwesome.Solid.ArrowRight;
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}
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private class TestMod4 : TestMod
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{
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public override string Name => "Test mod 4";
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public override string Acronym => "M4";
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}
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private abstract class TestMod : Mod, IApplicableMod
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{
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public override double ScoreMultiplier => 1.0;
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public override string Description => "This is a test mod.";
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}
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}
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}
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