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Merge pull request #13984 from ekrctb/catch-editor-reverse
Implement "reverse pattern" in catch editor
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@ -76,32 +76,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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if (h is Slider slider)
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{
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var points = slider.Path.ControlPoints.ToArray();
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Vector2 endPos = points.Last().Position.Value;
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slider.Path.ControlPoints.Clear();
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slider.Position += endPos;
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PathType? lastType = null;
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for (var i = 0; i < points.Length; i++)
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{
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var p = points[i];
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p.Position.Value -= endPos;
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// propagate types forwards to last null type
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if (i == points.Length - 1)
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p.Type.Value = lastType;
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else if (p.Type.Value != null)
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{
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var newType = p.Type.Value;
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p.Type.Value = lastType;
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lastType = newType;
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}
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slider.Path.ControlPoints.Insert(0, p);
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}
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slider.Path.Reverse(out Vector2 offset);
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slider.Position += offset;
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}
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}
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