Merge branch 'master' of https://github.com/ppy/osu into present-recommended

 Conflicts:
	osu.Game/Screens/Select/SongSelect.cs
This commit is contained in:
Endrik Tombak
2020-05-01 11:06:20 +03:00
95 changed files with 1399 additions and 466 deletions

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@ -5,13 +5,17 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays.Toolbar;
using osu.Game.Rulesets;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public class TestSceneToolbar : OsuTestScene
public class TestSceneToolbar : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -21,24 +25,62 @@ namespace osu.Game.Tests.Visual.Menus
typeof(ToolbarNotificationButton),
};
public TestSceneToolbar()
private Toolbar toolbar;
[Resolved]
private RulesetStore rulesets { get; set; }
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = toolbar = new Toolbar { State = { Value = Visibility.Visible } };
});
[Test]
public void TestNotificationCounter()
{
var toolbar = new Toolbar { State = { Value = Visibility.Visible } };
ToolbarNotificationButton notificationButton = null;
AddStep("create toolbar", () =>
{
Add(toolbar);
notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
});
void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
AddStep("retrieve notification button", () => notificationButton = toolbar.ChildrenOfType<ToolbarNotificationButton>().Single());
setNotifications(1);
setNotifications(2);
setNotifications(3);
setNotifications(0);
setNotifications(144);
void setNotifications(int count)
=> AddStep($"set notification count to {count}",
() => notificationButton.NotificationCount.Value = count);
}
[TestCase(false)]
[TestCase(true)]
public void TestRulesetSwitchingShortcut(bool toolbarHidden)
{
ToolbarRulesetSelector rulesetSelector = null;
if (toolbarHidden)
AddStep("hide toolbar", () => toolbar.Hide());
AddStep("retrieve ruleset selector", () => rulesetSelector = toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single());
for (int i = 0; i < 4; i++)
{
var expected = rulesets.AvailableRulesets.ElementAt(i);
var numberKey = Key.Number1 + i;
AddStep($"switch to ruleset {i} via shortcut", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressKey(numberKey);
InputManager.ReleaseKey(Key.ControlLeft);
InputManager.ReleaseKey(numberKey);
});
AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected));
}
}
}
}

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@ -20,6 +20,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Ranking.Expanded;
using osu.Game.Screens.Ranking.Expanded.Accuracy;
using osu.Game.Screens.Ranking.Expanded.Statistics;
@ -74,6 +75,8 @@ namespace osu.Game.Tests.Visual.Ranking
{
var beatmap = new TestBeatmap(rulesetStore.GetRuleset(0));
beatmap.Metadata.Author = author;
beatmap.Metadata.Title = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap title";
beatmap.Metadata.Artist = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap artist";
return new TestWorkingBeatmap(beatmap);
}
@ -114,7 +117,7 @@ namespace osu.Game.Tests.Visual.Ranking
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(500, 700);
Size = new Vector2(ScorePanel.EXPANDED_WIDTH, 700);
Children = new Drawable[]
{
new Box

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@ -797,6 +797,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for carousel loaded", () => songSelect.Carousel.IsAlive);
}
private void addManyTestMaps()

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@ -14,8 +14,6 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@ -117,8 +115,6 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestManiaMods()
{
changeRuleset(3);
testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
}
[Test]
@ -217,15 +213,6 @@ namespace osu.Game.Tests.Visual.UserInterface
checkLabelColor(() => Color4.White);
}
private void testRankedText(Mod mod)
{
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
selectNext(mod);
AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
selectPrevious(mod);
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
}
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
@ -272,7 +259,6 @@ namespace osu.Game.Tests.Visual.UserInterface
}
public new OsuSpriteText MultiplierLabel => base.MultiplierLabel;
public new OsuSpriteText UnrankedLabel => base.UnrankedLabel;
public new TriangleButton DeselectAllButton => base.DeselectAllButton;
public new Color4 LowMultiplierColour => base.LowMultiplierColour;

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@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.UserInterface
@ -21,9 +24,14 @@ namespace osu.Game.Tests.Visual.UserInterface
private NowPlayingOverlay nowPlayingOverlay;
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio, GameHost host)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
nowPlayingOverlay = new NowPlayingOverlay
@ -44,21 +52,43 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep(@"hide", () => nowPlayingOverlay.Hide());
}
private BeatmapManager manager { get; set; }
private int importId;
[Test]
public void TestPrevTrackBehavior()
{
AddStep(@"Play track", () =>
// ensure we have at least two beatmaps available.
AddRepeatStep("import beatmap", () => manager.Import(new BeatmapSetInfo
{
musicController.NextTrack();
currentBeatmap = Beatmap.Value;
});
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),
}
},
Metadata = new BeatmapMetadata
{
Artist = $"a test map {importId++}",
Title = "title",
}
}).Wait(), 5);
AddStep(@"Next track", () => musicController.NextTrack());
AddStep("Store track", () => currentBeatmap = Beatmap.Value);
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
AddUntilStep("Wait for current time to update", () => Precision.AlmostEquals(currentBeatmap.Track.CurrentTime, 0));
AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value);
AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);
}
}
}