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Merge branch 'master' into lobby-sounds
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@ -74,14 +74,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestAddControlPoint()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100))));
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AddStep("add point", () => path.ControlPoints.Add(new PathControlPoint { Position = { Value = new Vector2(100) } }));
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AddStep("add point", () => path.ControlPoints.Add(new PathControlPoint { Position = new Vector2(100) }));
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}
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[Test]
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public void TestInsertControlPoint()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(100))));
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AddStep("insert point", () => path.ControlPoints.Insert(1, new PathControlPoint { Position = { Value = new Vector2(0, 100) } }));
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AddStep("insert point", () => path.ControlPoints.Insert(1, new PathControlPoint { Position = new Vector2(0, 100) }));
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}
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[Test]
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@ -95,14 +95,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestChangePathType()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
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AddStep("change type to bezier", () => path.ControlPoints[0].Type.Value = PathType.Bezier);
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AddStep("change type to bezier", () => path.ControlPoints[0].Type = PathType.Bezier);
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}
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[Test]
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public void TestAddSegmentByChangingType()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))));
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AddStep("change second point type to bezier", () => path.ControlPoints[1].Type.Value = PathType.Bezier);
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AddStep("change second point type to bezier", () => path.ControlPoints[1].Type = PathType.Bezier);
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}
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[Test]
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@ -111,10 +111,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("create path", () =>
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{
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path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
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path.ControlPoints[1].Type.Value = PathType.Bezier;
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path.ControlPoints[1].Type = PathType.Bezier;
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});
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AddStep("change second point type to null", () => path.ControlPoints[1].Type.Value = null);
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AddStep("change second point type to null", () => path.ControlPoints[1].Type = null);
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}
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[Test]
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@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("create path", () =>
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{
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path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
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path.ControlPoints[1].Type.Value = PathType.Bezier;
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path.ControlPoints[1].Type = PathType.Bezier;
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});
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AddStep("remove second point", () => path.ControlPoints.RemoveAt(1));
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@ -185,8 +185,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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private List<PathControlPoint> createSegment(PathType type, params Vector2[] controlPoints)
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{
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var points = controlPoints.Select(p => new PathControlPoint { Position = { Value = p } }).ToList();
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points[0].Type.Value = type;
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var points = controlPoints.Select(p => new PathControlPoint { Position = p }).ToList();
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points[0].Type = type;
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return points;
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}
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}
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