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Detach score during import tests to ensure original object doesn't get managed
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@ -192,6 +192,8 @@ namespace osu.Game.Tests.Scores.IO
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{
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{
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var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
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var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
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// clone to avoid attaching the input score to realm.
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score = score.DeepClone();
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score.BeatmapInfo ??= beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First();
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score.BeatmapInfo ??= beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First();
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score.Ruleset ??= new OsuRuleset().RulesetInfo;
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score.Ruleset ??= new OsuRuleset().RulesetInfo;
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