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Add very basic replay handling
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@ -6,8 +6,10 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -23,6 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
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protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
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protected override BeatmapProcessor<CatchHitObject> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
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protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter() => new CatchBeatmapConverter();
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@ -13,6 +13,7 @@ using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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@ -21,7 +22,7 @@ using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatcherArea : Container
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public class CatcherArea : Container, IKeyBindingHandler<CatchAction>
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{
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public const float CATCHER_SIZE = 172;
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@ -72,6 +73,20 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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}
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public bool OnPressed(CatchAction action)
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{
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if (action != CatchAction.PositionUpdate) return false;
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CatchFramedReplayInputHandler.CatchReplayState state = (CatchFramedReplayInputHandler.CatchReplayState)GetContainingInputManager().CurrentState;
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if (state.CatcherX.HasValue)
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MovableCatcher.X = state.CatcherX.Value;
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return true;
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}
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public bool OnReleased(CatchAction action) => false;
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public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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