mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Merge branch 'master' into realm/remove-ef-migrations
This commit is contained in:
@ -1,9 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using System.Linq;
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using System.Threading;
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using Microsoft.EntityFrameworkCore.Storage;
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using osu.Framework.Development;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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@ -144,6 +147,18 @@ namespace osu.Game.Database
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Database = { AutoTransactionsEnabled = false }
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};
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public void CreateBackup(string backupFilename)
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{
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Logger.Log($"Creating full EF database backup at {backupFilename}", LoggingTarget.Database);
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if (DebugUtils.IsDebugBuild)
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Logger.Log("Your development database has been fully migrated to realm. If you switch back to a pre-realm branch and need your previous database, rename the backup file back to \"client.db\".\n\nNote that doing this can potentially leave your file store in a bad state.", level: LogLevel.Important);
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using (var source = storage.GetStream(DATABASE_NAME))
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using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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}
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public void ResetDatabase()
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{
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lock (writeLock)
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|
@ -1,8 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Models;
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@ -21,6 +24,8 @@ namespace osu.Game.Database
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private readonly RealmContextFactory realmContextFactory;
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private readonly OsuConfigManager config;
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private bool hasTakenBackup;
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public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config)
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{
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this.efContextFactory = efContextFactory;
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@ -30,97 +35,125 @@ namespace osu.Game.Database
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public void Run()
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{
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using (var db = efContextFactory.GetForWrite())
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using (var ef = efContextFactory.GetForWrite())
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{
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migrateSettings(db);
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migrateSkins(db);
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migrateBeatmaps(db);
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migrateScores(db);
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migrateSettings(ef);
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migrateSkins(ef);
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migrateBeatmaps(ef);
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migrateScores(ef);
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}
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// Delete the database permanently.
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// Will cause future startups to not attempt migration.
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Logger.Log("Migration successful, deleting EF database", LoggingTarget.Database);
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efContextFactory.ResetDatabase();
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}
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private void migrateBeatmaps(DatabaseWriteUsage db)
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private void migrateBeatmaps(DatabaseWriteUsage ef)
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{
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// can be removed 20220730.
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var existingBeatmapSets = db.Context.EFBeatmapSetInfo
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.Include(s => s.Beatmaps).ThenInclude(b => b.RulesetInfo)
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.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
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.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
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.Include(s => s.Files).ThenInclude(f => f.FileInfo)
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.Include(s => s.Metadata)
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.ToList();
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List<EFBeatmapSetInfo> existingBeatmapSets = ef.Context.EFBeatmapSetInfo
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.Include(s => s.Beatmaps).ThenInclude(b => b.RulesetInfo)
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.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
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.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
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.Include(s => s.Files).ThenInclude(f => f.FileInfo)
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.Include(s => s.Metadata)
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.ToList();
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Logger.Log("Beginning beatmaps migration to realm", LoggingTarget.Database);
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// previous entries in EF are removed post migration.
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if (!existingBeatmapSets.Any())
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{
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Logger.Log("No beatmaps found to migrate", LoggingTarget.Database);
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return;
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}
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using (var realm = realmContextFactory.CreateContext())
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using (var transaction = realm.BeginWrite())
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{
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// only migrate data if the realm database is empty.
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// note that this cannot be written as: `realm.All<BeatmapInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
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if (!realm.All<BeatmapSetInfo>().Any(s => !s.Protected))
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Logger.Log($"Found {existingBeatmapSets.Count} beatmaps in EF", LoggingTarget.Database);
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if (!hasTakenBackup)
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{
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foreach (var beatmapSet in existingBeatmapSets)
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string migration = $"before_beatmap_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
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efContextFactory.CreateBackup($"client.{migration}.db");
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realmContextFactory.CreateBackup($"client.{migration}.realm");
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hasTakenBackup = true;
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}
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// only migrate data if the realm database is empty.
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// note that this cannot be written as: `realm.All<BeatmapSetInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
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if (realm.All<BeatmapSetInfo>().Any(s => !s.Protected))
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{
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Logger.Log("Skipping migration as realm already has beatmaps loaded", LoggingTarget.Database);
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}
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else
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{
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using (var transaction = realm.BeginWrite())
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{
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var realmBeatmapSet = new BeatmapSetInfo
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foreach (var beatmapSet in existingBeatmapSets)
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{
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OnlineID = beatmapSet.OnlineID ?? -1,
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DateAdded = beatmapSet.DateAdded,
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Status = beatmapSet.Status,
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DeletePending = beatmapSet.DeletePending,
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Hash = beatmapSet.Hash,
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Protected = beatmapSet.Protected,
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};
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migrateFiles(beatmapSet, realm, realmBeatmapSet);
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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var realmBeatmap = new BeatmapInfo
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var realmBeatmapSet = new BeatmapSetInfo
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{
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DifficultyName = beatmap.DifficultyName,
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Status = beatmap.Status,
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OnlineID = beatmap.OnlineID ?? -1,
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Length = beatmap.Length,
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BPM = beatmap.BPM,
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Hash = beatmap.Hash,
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StarRating = beatmap.StarRating,
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MD5Hash = beatmap.MD5Hash,
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Hidden = beatmap.Hidden,
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AudioLeadIn = beatmap.AudioLeadIn,
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StackLeniency = beatmap.StackLeniency,
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SpecialStyle = beatmap.SpecialStyle,
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LetterboxInBreaks = beatmap.LetterboxInBreaks,
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WidescreenStoryboard = beatmap.WidescreenStoryboard,
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EpilepsyWarning = beatmap.EpilepsyWarning,
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SamplesMatchPlaybackRate = beatmap.SamplesMatchPlaybackRate,
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DistanceSpacing = beatmap.DistanceSpacing,
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BeatDivisor = beatmap.BeatDivisor,
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GridSize = beatmap.GridSize,
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TimelineZoom = beatmap.TimelineZoom,
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Countdown = beatmap.Countdown,
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CountdownOffset = beatmap.CountdownOffset,
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MaxCombo = beatmap.MaxCombo,
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Bookmarks = beatmap.Bookmarks,
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Ruleset = realm.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName),
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Difficulty = new BeatmapDifficulty(beatmap.BaseDifficulty),
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Metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata),
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BeatmapSet = realmBeatmapSet,
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OnlineID = beatmapSet.OnlineID ?? -1,
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DateAdded = beatmapSet.DateAdded,
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Status = beatmapSet.Status,
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DeletePending = beatmapSet.DeletePending,
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Hash = beatmapSet.Hash,
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Protected = beatmapSet.Protected,
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};
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realmBeatmapSet.Beatmaps.Add(realmBeatmap);
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migrateFiles(beatmapSet, realm, realmBeatmapSet);
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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var realmBeatmap = new BeatmapInfo
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{
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DifficultyName = beatmap.DifficultyName,
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Status = beatmap.Status,
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OnlineID = beatmap.OnlineID ?? -1,
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Length = beatmap.Length,
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BPM = beatmap.BPM,
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Hash = beatmap.Hash,
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StarRating = beatmap.StarRating,
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MD5Hash = beatmap.MD5Hash,
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Hidden = beatmap.Hidden,
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AudioLeadIn = beatmap.AudioLeadIn,
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StackLeniency = beatmap.StackLeniency,
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SpecialStyle = beatmap.SpecialStyle,
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LetterboxInBreaks = beatmap.LetterboxInBreaks,
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WidescreenStoryboard = beatmap.WidescreenStoryboard,
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EpilepsyWarning = beatmap.EpilepsyWarning,
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SamplesMatchPlaybackRate = beatmap.SamplesMatchPlaybackRate,
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DistanceSpacing = beatmap.DistanceSpacing,
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BeatDivisor = beatmap.BeatDivisor,
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GridSize = beatmap.GridSize,
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TimelineZoom = beatmap.TimelineZoom,
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Countdown = beatmap.Countdown,
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CountdownOffset = beatmap.CountdownOffset,
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MaxCombo = beatmap.MaxCombo,
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Bookmarks = beatmap.Bookmarks,
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Ruleset = realm.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName),
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Difficulty = new BeatmapDifficulty(beatmap.BaseDifficulty),
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Metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata),
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BeatmapSet = realmBeatmapSet,
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};
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realmBeatmapSet.Beatmaps.Add(realmBeatmap);
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}
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realm.Add(realmBeatmapSet);
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}
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realm.Add(realmBeatmapSet);
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transaction.Commit();
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Logger.Log($"Successfully migrated {existingBeatmapSets.Count} beatmaps to realm", LoggingTarget.Database);
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}
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}
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db.Context.RemoveRange(existingBeatmapSets);
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ef.Context.RemoveRange(existingBeatmapSets);
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// Intentionally don't clean up the files, so they don't get purged by EF.
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transaction.Commit();
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}
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}
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@ -144,69 +177,91 @@ namespace osu.Game.Database
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PreviewTime = metadata.PreviewTime,
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AudioFile = metadata.AudioFile,
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BackgroundFile = metadata.BackgroundFile,
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AuthorString = metadata.AuthorString,
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};
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}
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private void migrateScores(DatabaseWriteUsage db)
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{
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// can be removed 20220730.
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var existingScores = db.Context.ScoreInfo
|
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.Include(s => s.Ruleset)
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.Include(s => s.BeatmapInfo)
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.Include(s => s.Files)
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.ThenInclude(f => f.FileInfo)
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.ToList();
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List<EFScoreInfo> existingScores = db.Context.ScoreInfo
|
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.Include(s => s.Ruleset)
|
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.Include(s => s.BeatmapInfo)
|
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.Include(s => s.Files)
|
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.ThenInclude(f => f.FileInfo)
|
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.ToList();
|
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|
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Logger.Log("Beginning scores migration to realm", LoggingTarget.Database);
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|
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// previous entries in EF are removed post migration.
|
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if (!existingScores.Any())
|
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{
|
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Logger.Log("No scores found to migrate", LoggingTarget.Database);
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return;
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}
|
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|
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using (var realm = realmContextFactory.CreateContext())
|
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using (var transaction = realm.BeginWrite())
|
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{
|
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// only migrate data if the realm database is empty.
|
||||
// note that this cannot be written as: `realm.All<ScoreInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
|
||||
if (!realm.All<ScoreInfo>().Any())
|
||||
Logger.Log($"Found {existingScores.Count} scores in EF", LoggingTarget.Database);
|
||||
|
||||
if (!hasTakenBackup)
|
||||
{
|
||||
foreach (var score in existingScores)
|
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string migration = $"before_score_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
|
||||
|
||||
efContextFactory.CreateBackup($"client.{migration}.db");
|
||||
realmContextFactory.CreateBackup($"client.{migration}.realm");
|
||||
|
||||
hasTakenBackup = true;
|
||||
}
|
||||
|
||||
// only migrate data if the realm database is empty.
|
||||
if (realm.All<ScoreInfo>().Any())
|
||||
{
|
||||
Logger.Log("Skipping migration as realm already has scores loaded", LoggingTarget.Database);
|
||||
}
|
||||
else
|
||||
{
|
||||
using (var transaction = realm.BeginWrite())
|
||||
{
|
||||
var realmScore = new ScoreInfo
|
||||
foreach (var score in existingScores)
|
||||
{
|
||||
Hash = score.Hash,
|
||||
DeletePending = score.DeletePending,
|
||||
OnlineID = score.OnlineID ?? -1,
|
||||
ModsJson = score.ModsJson,
|
||||
StatisticsJson = score.StatisticsJson,
|
||||
User = score.User,
|
||||
TotalScore = score.TotalScore,
|
||||
MaxCombo = score.MaxCombo,
|
||||
Accuracy = score.Accuracy,
|
||||
HasReplay = ((IScoreInfo)score).HasReplay,
|
||||
Date = score.Date,
|
||||
PP = score.PP,
|
||||
BeatmapInfo = realm.All<BeatmapInfo>().First(b => b.Hash == score.BeatmapInfo.Hash),
|
||||
Ruleset = realm.Find<RulesetInfo>(score.Ruleset.ShortName),
|
||||
Rank = score.Rank,
|
||||
HitEvents = score.HitEvents,
|
||||
Passed = score.Passed,
|
||||
Combo = score.Combo,
|
||||
Position = score.Position,
|
||||
Statistics = score.Statistics,
|
||||
Mods = score.Mods,
|
||||
APIMods = score.APIMods,
|
||||
};
|
||||
var realmScore = new ScoreInfo
|
||||
{
|
||||
Hash = score.Hash,
|
||||
DeletePending = score.DeletePending,
|
||||
OnlineID = score.OnlineID ?? -1,
|
||||
ModsJson = score.ModsJson,
|
||||
StatisticsJson = score.StatisticsJson,
|
||||
User = score.User,
|
||||
TotalScore = score.TotalScore,
|
||||
MaxCombo = score.MaxCombo,
|
||||
Accuracy = score.Accuracy,
|
||||
HasReplay = ((IScoreInfo)score).HasReplay,
|
||||
Date = score.Date,
|
||||
PP = score.PP,
|
||||
BeatmapInfo = realm.All<BeatmapInfo>().First(b => b.Hash == score.BeatmapInfo.Hash),
|
||||
Ruleset = realm.Find<RulesetInfo>(score.Ruleset.ShortName),
|
||||
Rank = score.Rank,
|
||||
HitEvents = score.HitEvents,
|
||||
Passed = score.Passed,
|
||||
Combo = score.Combo,
|
||||
Position = score.Position,
|
||||
Statistics = score.Statistics,
|
||||
Mods = score.Mods,
|
||||
APIMods = score.APIMods,
|
||||
};
|
||||
|
||||
migrateFiles(score, realm, realmScore);
|
||||
migrateFiles(score, realm, realmScore);
|
||||
|
||||
realm.Add(realmScore);
|
||||
realm.Add(realmScore);
|
||||
}
|
||||
|
||||
transaction.Commit();
|
||||
Logger.Log($"Successfully migrated {existingScores.Count} scores to realm", LoggingTarget.Database);
|
||||
}
|
||||
}
|
||||
|
||||
db.Context.RemoveRange(existingScores);
|
||||
// Intentionally don't clean up the files, so they don't get purged by EF.
|
||||
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
@ -243,6 +298,8 @@ namespace osu.Game.Database
|
||||
// note that this cannot be written as: `realm.All<SkinInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
|
||||
if (!realm.All<SkinInfo>().Any(s => !s.Protected))
|
||||
{
|
||||
Logger.Log($"Migrating {existingSkins.Count} skins", LoggingTarget.Database);
|
||||
|
||||
foreach (var skin in existingSkins)
|
||||
{
|
||||
var realmSkin = new SkinInfo
|
||||
@ -286,18 +343,22 @@ namespace osu.Game.Database
|
||||
private void migrateSettings(DatabaseWriteUsage db)
|
||||
{
|
||||
// migrate ruleset settings. can be removed 20220315.
|
||||
var existingSettings = db.Context.DatabasedSetting;
|
||||
var existingSettings = db.Context.DatabasedSetting.ToList();
|
||||
|
||||
// previous entries in EF are removed post migration.
|
||||
if (!existingSettings.Any())
|
||||
return;
|
||||
|
||||
Logger.Log("Beginning settings migration to realm", LoggingTarget.Database);
|
||||
|
||||
using (var realm = realmContextFactory.CreateContext())
|
||||
using (var transaction = realm.BeginWrite())
|
||||
{
|
||||
// only migrate data if the realm database is empty.
|
||||
if (!realm.All<RealmRulesetSetting>().Any())
|
||||
{
|
||||
Logger.Log($"Migrating {existingSettings.Count} settings", LoggingTarget.Database);
|
||||
|
||||
foreach (var dkb in existingSettings)
|
||||
{
|
||||
if (dkb.RulesetID == null)
|
||||
|
@ -21,6 +21,7 @@ using osu.Game.Stores;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
using Realms;
|
||||
using Realms.Exceptions;
|
||||
|
||||
#nullable enable
|
||||
|
||||
@ -105,8 +106,20 @@ namespace osu.Game.Database
|
||||
if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal))
|
||||
Filename += realm_extension;
|
||||
|
||||
// This method triggers the first `CreateContext` call, which will implicitly run realm migrations and bring the schema up-to-date.
|
||||
cleanupPendingDeletions();
|
||||
try
|
||||
{
|
||||
// This method triggers the first `CreateContext` call, which will implicitly run realm migrations and bring the schema up-to-date.
|
||||
cleanupPendingDeletions();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made.");
|
||||
|
||||
CreateBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}");
|
||||
storage.Delete(Filename);
|
||||
|
||||
cleanupPendingDeletions();
|
||||
}
|
||||
}
|
||||
|
||||
private void cleanupPendingDeletions()
|
||||
@ -361,6 +374,17 @@ namespace osu.Game.Database
|
||||
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
|
||||
efContextFactory?.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
|
||||
|
||||
public void CreateBackup(string backupFilename)
|
||||
{
|
||||
using (BlockAllOperations())
|
||||
{
|
||||
Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database);
|
||||
using (var source = storage.GetStream(Filename))
|
||||
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
|
||||
source.CopyTo(destination);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush any active contexts and block any further writes.
|
||||
/// </summary>
|
||||
@ -374,17 +398,17 @@ namespace osu.Game.Database
|
||||
if (isDisposed)
|
||||
throw new ObjectDisposedException(nameof(RealmContextFactory));
|
||||
|
||||
if (!ThreadSafety.IsUpdateThread)
|
||||
throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
|
||||
|
||||
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
|
||||
|
||||
try
|
||||
{
|
||||
contextCreationLock.Wait();
|
||||
|
||||
lock (contextLock)
|
||||
{
|
||||
if (!ThreadSafety.IsUpdateThread && context != null)
|
||||
throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
|
||||
|
||||
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
|
||||
|
||||
context?.Dispose();
|
||||
context = null;
|
||||
}
|
||||
@ -392,14 +416,23 @@ namespace osu.Game.Database
|
||||
const int sleep_length = 200;
|
||||
int timeout = 5000;
|
||||
|
||||
// see https://github.com/realm/realm-dotnet/discussions/2657
|
||||
while (!Compact())
|
||||
try
|
||||
{
|
||||
Thread.Sleep(sleep_length);
|
||||
timeout -= sleep_length;
|
||||
// see https://github.com/realm/realm-dotnet/discussions/2657
|
||||
while (!Compact())
|
||||
{
|
||||
Thread.Sleep(sleep_length);
|
||||
timeout -= sleep_length;
|
||||
|
||||
if (timeout < 0)
|
||||
throw new TimeoutException(@"Took too long to acquire lock");
|
||||
if (timeout < 0)
|
||||
throw new TimeoutException(@"Took too long to acquire lock");
|
||||
}
|
||||
}
|
||||
catch (RealmException e)
|
||||
{
|
||||
// Compact may fail if the realm is in a bad state.
|
||||
// We still want to continue with the blocking operation, though.
|
||||
Logger.Log($"Realm compact failed with error {e}", LoggingTarget.Database);
|
||||
}
|
||||
}
|
||||
catch
|
||||
|
@ -74,21 +74,18 @@ namespace osu.Game.Database
|
||||
|
||||
private static readonly IMapper mapper = new MapperConfiguration(c =>
|
||||
{
|
||||
c.ShouldMapField = fi => false;
|
||||
applyCommonConfiguration(c);
|
||||
|
||||
// This is specifically to avoid mapping explicit interface implementations.
|
||||
// If we want to limit this further, we can avoid mapping properties with no setter that are not IList<>.
|
||||
// Takes a bit of effort to determine whether this is the case though, see https://stackoverflow.com/questions/951536/how-do-i-tell-whether-a-type-implements-ilist
|
||||
c.ShouldMapProperty = pi => pi.GetMethod?.IsPublic == true;
|
||||
c.CreateMap<BeatmapSetInfo, BeatmapSetInfo>()
|
||||
.MaxDepth(2)
|
||||
.AfterMap((s, d) =>
|
||||
{
|
||||
foreach (var beatmap in d.Beatmaps)
|
||||
beatmap.BeatmapSet = d;
|
||||
});
|
||||
|
||||
c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
|
||||
c.CreateMap<BeatmapMetadata, BeatmapMetadata>();
|
||||
c.CreateMap<BeatmapDifficulty, BeatmapDifficulty>();
|
||||
c.CreateMap<RulesetInfo, RulesetInfo>();
|
||||
c.CreateMap<ScoreInfo, ScoreInfo>();
|
||||
c.CreateMap<RealmUser, RealmUser>();
|
||||
c.CreateMap<RealmFile, RealmFile>();
|
||||
c.CreateMap<RealmNamedFileUsage, RealmNamedFileUsage>();
|
||||
// This can be further optimised to reduce cyclic retrievals, similar to the optimised set mapper below.
|
||||
// Only hasn't been done yet as we detach at the point of BeatmapInfo less often.
|
||||
c.CreateMap<BeatmapInfo, BeatmapInfo>()
|
||||
.MaxDepth(2)
|
||||
.AfterMap((s, d) =>
|
||||
@ -102,14 +99,39 @@ namespace osu.Game.Database
|
||||
}
|
||||
}
|
||||
});
|
||||
}).CreateMapper();
|
||||
|
||||
/// <summary>
|
||||
/// A slightly optimised mapper that avoids double-fetches in cyclic reference.
|
||||
/// </summary>
|
||||
private static readonly IMapper beatmap_set_mapper = new MapperConfiguration(c =>
|
||||
{
|
||||
applyCommonConfiguration(c);
|
||||
|
||||
c.CreateMap<BeatmapSetInfo, BeatmapSetInfo>()
|
||||
.MaxDepth(2)
|
||||
.ForMember(b => b.Files, cc => cc.Ignore())
|
||||
.AfterMap((s, d) =>
|
||||
{
|
||||
foreach (var beatmap in d.Beatmaps)
|
||||
beatmap.BeatmapSet = d;
|
||||
});
|
||||
|
||||
c.CreateMap<BeatmapInfo, BeatmapInfo>()
|
||||
.MaxDepth(1)
|
||||
// This is not required as it will be populated in the `AfterMap` call from the `BeatmapInfo`'s parent.
|
||||
.ForMember(b => b.BeatmapSet, cc => cc.Ignore());
|
||||
}).CreateMapper();
|
||||
|
||||
private static void applyCommonConfiguration(IMapperConfigurationExpression c)
|
||||
{
|
||||
c.ShouldMapField = fi => false;
|
||||
|
||||
// This is specifically to avoid mapping explicit interface implementations.
|
||||
// If we want to limit this further, we can avoid mapping properties with no setter that are not IList<>.
|
||||
// Takes a bit of effort to determine whether this is the case though, see https://stackoverflow.com/questions/951536/how-do-i-tell-whether-a-type-implements-ilist
|
||||
c.ShouldMapProperty = pi => pi.GetMethod?.IsPublic == true;
|
||||
|
||||
c.Internal().ForAllMaps((typeMap, expression) =>
|
||||
{
|
||||
expression.ForAllMembers(m =>
|
||||
@ -118,7 +140,16 @@ namespace osu.Game.Database
|
||||
m.Ignore();
|
||||
});
|
||||
});
|
||||
}).CreateMapper();
|
||||
|
||||
c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
|
||||
c.CreateMap<BeatmapMetadata, BeatmapMetadata>();
|
||||
c.CreateMap<BeatmapDifficulty, BeatmapDifficulty>();
|
||||
c.CreateMap<RulesetInfo, RulesetInfo>();
|
||||
c.CreateMap<ScoreInfo, ScoreInfo>();
|
||||
c.CreateMap<RealmUser, RealmUser>();
|
||||
c.CreateMap<RealmFile, RealmFile>();
|
||||
c.CreateMap<RealmNamedFileUsage, RealmNamedFileUsage>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a detached copy of the each item in the collection.
|
||||
@ -153,6 +184,9 @@ namespace osu.Game.Database
|
||||
if (!item.IsManaged)
|
||||
return item;
|
||||
|
||||
if (item is BeatmapSetInfo)
|
||||
return beatmap_set_mapper.Map<T>(item);
|
||||
|
||||
return mapper.Map<T>(item);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user