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Rename remaining usage of PathWidth naming convention
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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Body = new SnakingSliderBody(s)
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{
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PathWidth = s.Scale * 64,
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PathRadius = s.Scale * 64,
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},
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ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(scale =>
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{
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Body.PathWidth = scale.NewValue * 64;
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Body.PathRadius = scale.NewValue * 64;
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Ball.Scale = new Vector2(scale.NewValue);
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});
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