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Add a CaptureBox that encloses hitobjects from the drag selection
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@ -15,17 +15,26 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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/// <summary>
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/// <summary>
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/// A box which encapsulates captured <see cref="DrawableHitObject"/>s.
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/// A box which encapsulates captured <see cref="DrawableHitObject"/>s.
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/// </summary>
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/// </summary>
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public class CaptureBox : VisibilityContainer
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public abstract class CaptureBox : VisibilityContainer
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{
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{
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/// <summary>
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/// Top-left corner of the rectangle that encloses the <see cref="DrawableHitObject"/>s.
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/// </summary>
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protected Vector2 FinalPosition { get; private set; }
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/// <summary>
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/// Size of the rectangle that encloses the <see cref="DrawableHitObject"/>s.
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/// </summary>
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protected Vector2 FinalSize { get; private set; }
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private readonly IDrawable captureArea;
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private readonly IDrawable captureArea;
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private readonly IReadOnlyList<DrawableHitObject> capturedObjects;
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private readonly IReadOnlyList<DrawableHitObject> capturedObjects;
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public CaptureBox(IDrawable captureArea, IReadOnlyList<DrawableHitObject> capturedObjects)
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protected CaptureBox(IDrawable captureArea, IReadOnlyList<DrawableHitObject> capturedObjects)
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{
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{
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this.captureArea = captureArea;
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this.captureArea = captureArea;
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this.capturedObjects = capturedObjects;
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this.capturedObjects = capturedObjects;
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Origin = Anchor.Centre;
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Masking = true;
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Masking = true;
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BorderThickness = 3;
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BorderThickness = 3;
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@ -57,13 +66,47 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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topLeft -= new Vector2(5);
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topLeft -= new Vector2(5);
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bottomRight += new Vector2(5);
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bottomRight += new Vector2(5);
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Size = bottomRight - topLeft;
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FinalSize = bottomRight - topLeft;
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Position = topLeft + Size / 2f;
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FinalPosition = topLeft;
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}
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}
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protected override void PopIn() => this.ScaleTo(1.1f)
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protected override void PopIn() => this.MoveTo(FinalPosition).ResizeTo(FinalSize).FadeIn();
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.Then()
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protected override void PopOut() => this.FadeOut();
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.ScaleTo(1f, 300, Easing.OutQuint).FadeIn(300, Easing.OutQuint);
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}
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/// <summary>
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/// A <see cref="CaptureBox"/> which fully encloses the <see cref="DrawableHitObject"/>s from the start.
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/// </summary>
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public class InstantCaptureBox : CaptureBox
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{
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public InstantCaptureBox(IDrawable captureArea, IReadOnlyList<DrawableHitObject> capturedObjects)
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: base(captureArea, capturedObjects)
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{
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Origin = Anchor.Centre;
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}
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protected override void PopIn()
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=> this.MoveTo(FinalPosition + FinalSize / 2f).ResizeTo(FinalSize).ScaleTo(1.1f)
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.Then()
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.ScaleTo(1f, 300, Easing.OutQuint).FadeIn(300, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(300, Easing.OutQuint);
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}
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/// <summary>
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/// A <see cref="CaptureBox"/> which moves from an initial position + size to enclose <see cref="DrawableHitObject"/>s.
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/// </summary>
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public class DragCaptureBox : CaptureBox
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{
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public DragCaptureBox(IDrawable captureArea, IReadOnlyList<DrawableHitObject> capturedObjects, Vector2 initialPosition, Vector2 initialSize)
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: base(captureArea, capturedObjects)
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{
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Position = initialPosition;
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Size = initialSize;
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}
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protected override void PopIn()
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=> this.MoveTo(FinalPosition, 300, Easing.OutQuint).ResizeTo(FinalSize, 300, Easing.OutQuint).FadeIn(300, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(300, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(300, Easing.OutQuint);
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}
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}
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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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protected override bool OnDragEnd(InputState state)
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protected override bool OnDragEnd(InputState state)
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{
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{
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selectionBox.Hide();
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selectionBox.Hide();
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finishCapture();
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finishCapture(true);
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return true;
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return true;
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}
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}
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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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protected override bool OnClick(InputState state)
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protected override bool OnClick(InputState state)
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{
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{
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capturePoint(state.Mouse.NativeState.Position);
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capturePoint(state.Mouse.NativeState.Position);
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finishCapture();
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finishCapture(false);
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return true;
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return true;
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}
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}
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@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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capturedHitObjects.Add(captured);
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capturedHitObjects.Add(captured);
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}
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}
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private void finishCapture()
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private void finishCapture(bool fromDrag)
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{
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{
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if (capturedHitObjects.Count == 0)
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if (capturedHitObjects.Count == 0)
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return;
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return;
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@ -102,7 +102,11 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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// Due to https://github.com/ppy/osu-framework/issues/1382, we may get here through both
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// Due to https://github.com/ppy/osu-framework/issues/1382, we may get here through both
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// OnDragEnd and OnClick methods within a single frame, OnMouseDown doesn't help us here
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// OnDragEnd and OnClick methods within a single frame, OnMouseDown doesn't help us here
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captureBox?.Hide();
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captureBox?.Hide();
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AddInternal(captureBox = new CaptureBox(this, capturedHitObjects.ToList()));
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if (fromDrag)
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AddInternal(captureBox = new DragCaptureBox(this, capturedHitObjects.ToList(), selectionBox.Position, selectionBox.Size));
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else
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AddInternal(captureBox = new InstantCaptureBox(this, capturedHitObjects.ToList()));
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}
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}
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}
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}
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}
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}
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