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Change PlaylistItem.Beatmap
to be an IBeatmapInfo
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@ -80,10 +80,10 @@ namespace osu.Game.Screens.OnlinePlay.Components
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private void updateRange(object sender, NotifyCollectionChangedEventArgs e)
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{
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var orderedDifficulties = Playlist.Select(p => p.Beatmap.Value).OrderBy(b => b.StarDifficulty).ToArray();
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var orderedDifficulties = Playlist.Select(p => p.Beatmap.Value).OrderBy(b => b.StarRating).ToArray();
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StarDifficulty minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarDifficulty : 0, 0);
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StarDifficulty maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarDifficulty : 0, 0);
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StarDifficulty minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarRating : 0, 0);
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StarDifficulty maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarRating : 0, 0);
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minDisplay.Current.Value = minDifficulty;
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maxDisplay.Current.Value = maxDifficulty;
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