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Set Value instead of BindTo
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@ -196,7 +196,7 @@ namespace osu.Game
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}
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
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Beatmap.Value.Mods.BindTo(new Bindable<IEnumerable<Mod>>(s.Mods));
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Beatmap.Value.Mods.Value = s.Mods;
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menu.Push(new PlayerLoader(new ReplayPlayer(s.Replay)));
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menu.Push(new PlayerLoader(new ReplayPlayer(s.Replay)));
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}
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}
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