diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs index 9200b5b3dd..609e637914 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs @@ -345,17 +345,17 @@ namespace osu.Game.Tests.Visual.Online AddStep("Join channel 1", () => channelManager.JoinChannel(channel1)); AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1])); - AddStep("Open chat with user.", () => channelManager.PostCommand("chat some body")); + AddStep("Open chat with user", () => channelManager.PostCommand("chat some body")); AddAssert("PM channel is selected", () => channelManager.CurrentChannel.Value.Type == ChannelType.PM && channelManager.CurrentChannel.Value.Users.Single().Username == "some body"); - AddStep("Open chat with non-existant user", () => channelManager.PostCommand("chat nobody")); - AddAssert("Last message is error", () => channelManager.CurrentChannel.Value.Messages.Last().GetType() == typeof(ErrorMessage)); + AddStep("Open chat with non-existent user", () => channelManager.PostCommand("chat nobody")); + AddAssert("Last message is error", () => channelManager.CurrentChannel.Value.Messages.Last() is ErrorMessage); // Make sure no unnecessary requests are made when the PM channel is already open. AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1])); AddStep("Unregister request handling", () => ((DummyAPIAccess)API).HandleRequest = null); - AddStep("Open chat with user.", () => channelManager.PostCommand("chat some body")); + AddStep("Open chat with user", () => channelManager.PostCommand("chat some body")); AddAssert("PM channel is selected", () => channelManager.CurrentChannel.Value.Type == ChannelType.PM && channelManager.CurrentChannel.Value.Users.Single().Username == "some body"); }