Merge branch 'master' into fail-animation

This commit is contained in:
Dan Balasescu
2019-06-07 20:48:36 +09:00
committed by GitHub
38 changed files with 1834 additions and 242 deletions

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@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Tests.Visual.UserInterface
{
/// <summary>
/// An abstract test case which exposes small cells arranged in a grid.
/// Useful for displaying multiple configurations of a tested component at a glance.
/// </summary>
public abstract class OsuGridTestScene : OsuTestScene
{
private readonly Drawable[,] cells;
/// <summary>
/// The amount of rows in the grid.
/// </summary>
protected readonly int Rows;
/// <summary>
/// The amount of columns in the grid.
/// </summary>
protected readonly int Cols;
/// <summary>
/// Constructs a grid test case with the given dimensions.
/// </summary>
protected OsuGridTestScene(int rows, int cols)
{
Rows = rows;
Cols = cols;
GridContainer testContainer;
Add(testContainer = new GridContainer { RelativeSizeAxes = Axes.Both });
cells = new Drawable[rows, cols];
for (int r = 0; r < rows; r++)
for (int c = 0; c < cols; c++)
cells[r, c] = new Container { RelativeSizeAxes = Axes.Both };
testContainer.Content = cells.ToJagged();
}
protected Container Cell(int index) => (Container)cells[index / Cols, index % Cols];
protected Container Cell(int row, int col) => (Container)cells[row, col];
}
}

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@ -84,7 +84,6 @@ namespace osu.Game.Tests.Visual.UserInterface
testLocalCursor();
testUserCursorOverride();
testMultipleLocalCursors();
ReturnUserInput();
}
/// <summary>

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@ -3,13 +3,12 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLoadingAnimation : GridTestScene //todo: this should be an OsuTestScene
public class TestSceneLoadingAnimation : OsuGridTestScene
{
public TestSceneLoadingAnimation()
: base(2, 2)

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuAnimatedButton : OsuGridTestScene
{
public TestSceneOsuAnimatedButton()
: base(3, 2)
{
Cell(0).Add(new BaseContainer("relative sized")
{
RelativeSizeAxes = Axes.Both,
});
Cell(1).Add(new BaseContainer("auto sized")
{
AutoSizeAxes = Axes.Both
});
Cell(2).Add(new BaseContainer("relative Y auto X")
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X
});
Cell(3).Add(new BaseContainer("relative X auto Y")
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
});
Cell(4).Add(new BaseContainer("fixed")
{
Size = new Vector2(100),
});
Cell(5).Add(new BaseContainer("fixed")
{
Size = new Vector2(100, 50),
});
AddToggleStep("toggle enabled", toggle =>
{
for (int i = 0; i < 6; i++)
((BaseContainer)Cell(i).Child).Action = toggle ? () => { } : (Action)null;
});
}
public class BaseContainer : OsuAnimatedButton
{
public BaseContainer(string text)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Add(new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = text
});
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneOsuHoverContainer : ManualInputManagerTestScene
{
private OsuHoverTestContainer hoverContainer;
private Box colourContainer;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = hoverContainer = new OsuHoverTestContainer
{
Enabled = { Value = true },
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(100),
Child = colourContainer = new Box
{
RelativeSizeAxes = Axes.Both,
},
};
doMoveOut();
});
[Description("Checks IsHovered property value on a container when it is hovered/unhovered.")]
[TestCase(true, TestName = "Enabled_Check_IsHovered")]
[TestCase(false, TestName = "Disabled_Check_IsHovered")]
public void TestIsHoveredHasProperValue(bool isEnabled)
{
setContainerEnabledTo(isEnabled);
checkNotHovered();
moveToText();
checkHovered();
moveOut();
checkNotHovered();
moveToText();
checkHovered();
moveOut();
checkNotHovered();
}
[Test]
[Description("Checks colour fading on an enabled container when it is hovered/unhovered.")]
public void TestTransitionWhileEnabled()
{
enableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
moveOut();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
moveOut();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
}
[Test]
[Description("Checks colour fading on a disabled container when it is hovered/unhovered.")]
public void TestNoTransitionWhileDisabled()
{
disableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveOut();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveOut();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
}
[Test]
[Description("Checks that when a disabled & hovered container gets enabled, colour fading happens")]
public void TestBecomesEnabledTransition()
{
disableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
enableContainer();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
}
[Test]
[Description("Checks that when an enabled & hovered container gets disabled, colour fading happens")]
public void TestBecomesDisabledTransition()
{
enableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
disableContainer();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
}
[Test]
[Description("Checks that when a hovered container gets enabled and disabled multiple times, colour fading happens")]
public void TestDisabledChangesMultipleTimes()
{
enableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
disableContainer();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
enableContainer();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
disableContainer();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
}
private void enableContainer() => setContainerEnabledTo(true);
private void disableContainer() => setContainerEnabledTo(false);
private void setContainerEnabledTo(bool newValue)
{
string word = newValue ? "Enable" : "Disable";
AddStep($"{word} container", () => hoverContainer.Enabled.Value = newValue);
}
private void moveToText() => AddStep("Move mouse to text", () => InputManager.MoveMouseTo(hoverContainer));
private void moveOut() => AddStep("Move out", doMoveOut);
private void checkHovered() => AddAssert("Check hovered", () => hoverContainer.IsHovered);
private void checkNotHovered() => AddAssert("Check not hovered", () => !hoverContainer.IsHovered);
private void checkColour(ColourInfo expectedColour)
=> AddAssert($"Check colour to be '{expectedColour}'", () => currentColour.Equals(expectedColour));
private void waitUntilColourIs(ColourInfo expectedColour)
=> AddUntilStep($"Wait until hover colour is {expectedColour}", () => currentColour.Equals(expectedColour));
private ColourInfo currentColour => colourContainer.DrawColourInfo.Colour;
/// <summary>
/// Moves the cursor to top left corner of the screen
/// </summary>
private void doMoveOut()
=> InputManager.MoveMouseTo(new Vector2(InputManager.ScreenSpaceDrawQuad.TopLeft.X, InputManager.ScreenSpaceDrawQuad.TopLeft.Y));
private sealed class OsuHoverTestContainer : OsuHoverContainer
{
public static readonly Color4 HOVER_COLOUR = Color4.Red;
public static readonly Color4 IDLE_COLOUR = Color4.Green;
public OsuHoverTestContainer()
{
HoverColour = HOVER_COLOUR;
IdleColour = IDLE_COLOUR;
}
}
}
}

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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.UserInterface
TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load null beatmap", () => Child = background = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both });
AddAssert("no content", () => !background.ContentLoaded);
AddUntilStep("content loaded", () => background.ContentLoaded);
}
[Test]