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Update with framework state transformation
Removes explicit initial state setting in DrawableOsuHitObjects.
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@ -28,10 +28,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Size = new Vector2(16) * sliderTick.Scale;
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// The containing DrawableSlider is updated before us and clears our transforms, so we need to be
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// present to get updated and have UpdateState correctly called when rewinding.
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AlwaysPresent = true;
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Masking = true;
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CornerRadius = Size.X / 2;
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